by LadyGoo » Thu Aug 11, 2016 5:47 am
My 5 crowns:
The magic changes are quite positive and makes the experience very-very valuable. Therefore, wandering around, participating various actions, performing quests are important. Elegant solution, tbh.
The level caps removal has its pros and cons. The food sink is back in the game, which is really good for trades. On the other hand, skill caps were nice since people would be able to catch up with stronger players. In my point of view, the attribute cap (str, agi and etc.) should be removed, but the skill cap should remain. Skills are much harder to increase than the stats, and it takes a lot of time. Whereas you are not restrained by the time if you would like to level your attributes. You can produce enough food to make a 300 attributed character in one day. However, for a 300 skill leveled character you need a month or two of rigorous day-by-day curiosity craft and study table filling.
You may also do it vice versa (cap attributes, uncap skills). Why not to cap the attributes instead? Simply, it removes the food sink from the game. Food sink = farming, cheese-making, hunting, fishing, animal husbandry.
I like that the salt hunger reduction nerf was not that big. It might encourage some more trades, as the food sink has been returned. I'll give you a trade-overview feedback in 2 weeks, based on the surveys + trade conference chats.
Map size increase gives a feel of a mini-wipe. People will be able to explore new nodes and new regions as well.
Not sure how the archery works now.
I like how the meta-game started changing now. Good work, keep it up!
P.S. Yay, no more inner party! Screw the bourgeois!