ekzarh wrote:The definition of "well known" people and manually giving them meaningful items is a bad way of doing things in gamedev.
IMO - until some global limit is reached (like 20 relics per world) they spawn 1 per week at random location and any player can track them.
This would cause initial PVP-event "Get the relic first and carry it home safely"
Together with that some clear warning should be displayed upon relic pickup to avoid casual player taking it and getting his ass delivered to him by big realm owner
IDK I just like the idea of having players at the start of the world have some interesting power in the world.
I do agree, if we gave well known players such as ladygoo an item at first~ might tip a quick balance power in favor of lady.
But that's why I said well known neutral party's.
my idea would be placing the Relic items in the alter would give a faction buff of 4-5stat.
While wearing em would give 10-30 stats and maybe a speed buff of +1 (Ie walking is now a run without the extra stam drain) be equip in a slot for relic items, making em sought after.
The relic items would be unable to be tracked while the players wear em' but can be tracked any other time (player is dead, dropped on ground, in chest, or in alter).
The relics items would expel a weak,lesser or great rune at random (with stats 1-3) once a week that the Relic item holder would get to choose when to get one and can be used in alters or in the relic slot. These new runes can be tracked for 24 hours from the rune bench in the relic keep. making it so that the neutral players.
You can only have a limited number of runes or Relic items in the Relic keep (Alter maybe only has 10 slots) but as many relic object as you can get.
----------------------
Your ideas great
one relic would spawn pre week. that would make Raid scenario. What would give hardcores something very interesting to fight over.
it would likely even give HnH a hole new end game to hardcores what would legit be fantastic.