Game Development: Bumfights

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bumfights

Postby ydex » Thu Sep 22, 2016 10:59 pm

ok so on my 9 ua alt I seam to take alot of 1dmg hit from ants. that's fine. but do they really need to make a wound, couldnt they just give shp dmg and when KO give a wound or something?
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Re: Game Development: Bumfights

Postby Audiosmurf » Fri Sep 23, 2016 12:22 am

ydex wrote:ok so on my 9 ua alt I seam to take alot of 1dmg hit from ants. that's fine. but do they really need to make a wound, couldnt they just give shp dmg and when KO give a wound or something?


What about a mid-cost hearth magic that removes all instances of nicks & knacks?

Only usable outside of combat and maybe on a lengthy cooldown between times it can be used on you.

Another question. Is the functionality there to require items to be expended for magic? Would this be easy to implement? Do you see this taking place, or is hearth magic going to be strictly an exp cost for everything?
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NORMALIZE IT
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Re: Game Development: Bumfights

Postby ChildhoodObesity » Fri Sep 23, 2016 12:28 am

Audiosmurf wrote:
ydex wrote:ok so on my 9 ua alt I seam to take alot of 1dmg hit from ants. that's fine. but do they really need to make a wound, couldnt they just give shp dmg and when KO give a wound or something?


What about a mid-cost hearth magic that removes all instances of nicks & knacks?

Only usable outside of combat and maybe on a lengthy cooldown between times it can be used on you.

Another question. Is the functionality there to require items to be expended for magic? Would this be easy to implement? Do you see this taking place, or is hearth magic going to be strictly an exp cost for everything?

would hardly matter if you can regain hhp in combat xddd weve been able to do it whole time with roots but its useless!! because gaining shp is important! btw jorb i really liked the deer thing in legacy where u click carrots on it and regen shp why wud u remvoe this friend!!!
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Re: Game Development: Bumfights

Postby DeadlyPencil » Fri Sep 23, 2016 12:55 am

do openings slowly reduce over time? or am i crazy.
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Re: Game Development: Bumfights

Postby dukebane » Fri Sep 23, 2016 1:11 am

Only problem is that hunting boar/badgers/bears is now near impossible for most mid/early players because you have to hit a fleeing animal a ton of times just to even do a small amount of damage, and because you have to stop at some point to restore stamina, the animal regenerates its openings.... I can't kill any boars now.. :cry:
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Re: Game Development: Bumfights

Postby SinJin » Fri Sep 23, 2016 1:22 am

dukebane wrote:Only problem is that hunting boar/badgers/bears is now near impossible for most mid/early players because you have to hit a fleeing animal a ton of times just to even do a small amount of damage, and because you have to stop at some point to restore stamina, the animal regenerates its openings.... I can't kill any boars now.. :cry:


Why would you be running ?
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Re: Game Development: Bumfights

Postby ven » Fri Sep 23, 2016 1:58 am

The animations are pretty cool. I don't recall them being there before.
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Re: Game Development: Bumfights

Postby Mafious » Fri Sep 23, 2016 2:49 am

ydex wrote:ok so on my 9 ua alt I seam to take alot of 1dmg hit from ants. that's fine. but do they really need to make a wound, couldnt they just give shp dmg and when KO give a wound or something?


i agree with this man, unless ko'd ants shouldn't injure, it takes way too long to heal shit and the injuries add up really quick on a new character.
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Re: Game Development: Bumfights

Postby dukebane » Fri Sep 23, 2016 4:09 am

SinJin wrote:
dukebane wrote:Only problem is that hunting boar/badgers/bears is now near impossible for most mid/early players because you have to hit a fleeing animal a ton of times just to even do a small amount of damage, and because you have to stop at some point to restore stamina, the animal regenerates its openings.... I can't kill any boars now.. :cry:


Why would you be running ?


So I can catch up with the boar to hit it.
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Re: Game Development: Bumfights

Postby leanne69 » Fri Sep 23, 2016 5:20 am

jorb wrote:[*] Gilding Song base cost is now multiplied by 2 for each time the Artifact has been sung to, and by 1.5 for each Gilding in it. This rather than by 2 for either.


Ingame text not updated.
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