ydex wrote:ok so on my 9 ua alt I seam to take alot of 1dmg hit from ants. that's fine. but do they really need to make a wound, couldnt they just give shp dmg and when KO give a wound or something?
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Audiosmurf wrote:ydex wrote:ok so on my 9 ua alt I seam to take alot of 1dmg hit from ants. that's fine. but do they really need to make a wound, couldnt they just give shp dmg and when KO give a wound or something?
What about a mid-cost hearth magic that removes all instances of nicks & knacks?
Only usable outside of combat and maybe on a lengthy cooldown between times it can be used on you.
Another question. Is the functionality there to require items to be expended for magic? Would this be easy to implement? Do you see this taking place, or is hearth magic going to be strictly an exp cost for everything?
dukebane wrote:Only problem is that hunting boar/badgers/bears is now near impossible for most mid/early players because you have to hit a fleeing animal a ton of times just to even do a small amount of damage, and because you have to stop at some point to restore stamina, the animal regenerates its openings.... I can't kill any boars now..
ydex wrote:ok so on my 9 ua alt I seam to take alot of 1dmg hit from ants. that's fine. but do they really need to make a wound, couldnt they just give shp dmg and when KO give a wound or something?
SinJin wrote:dukebane wrote:Only problem is that hunting boar/badgers/bears is now near impossible for most mid/early players because you have to hit a fleeing animal a ton of times just to even do a small amount of damage, and because you have to stop at some point to restore stamina, the animal regenerates its openings.... I can't kill any boars now..
Why would you be running ?
jorb wrote:[*] Gilding Song base cost is now multiplied by 2 for each time the Artifact has been sung to, and by 1.5 for each Gilding in it. This rather than by 2 for either.
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