leanne69 wrote:jorb wrote:[*] Gilding Song base cost is now multiplied by 2 for each time the Artifact has been sung to, and by 1.5 for each Gilding in it. This rather than by 2 for either.
Ingame text not updated.
Thanks. Fixed on dev server.
leanne69 wrote:jorb wrote:[*] Gilding Song base cost is now multiplied by 2 for each time the Artifact has been sung to, and by 1.5 for each Gilding in it. This rather than by 2 for either.
Ingame text not updated.
jorb wrote:It may very well be that it is too hard to hunt someone down. I am contemplating that. It plays into how movement works generally, and I guess what I'd really like to see there is more differentiated movement. It is retarded that all hearthlings more or less always move equally fast -- the fundamental cause of the eternal chase scenario -- but it is also retarded if either one of the hearthlings -- chaser or chasee -- always moves faster than the other, hence horses are problematic.
Various forms of more temporary and contextual movement bursts, akin to your own suggestion, are, for example, probably a good idea.
ChildhoodObesity wrote:jorb bro i DEMAND let us drink while running!!!!!! i WILL take no for an answer brother
vatas wrote:What does letter "μ" mean in the Parry's Block Weight formula?
jorb wrote:vatas wrote:What does letter "μ" mean in the Parry's Block Weight formula?
It modifies your block weight. As the op says, μ is a number between 1 and 1.5, depending on your weighting of the combat effect. Parry thus, as it itself states, uses a block weight of your meele value * 0.8 * μ. Your block weight increases the more Parries you have, quite simply.
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