Game Development: Bumfights

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bumfights

Postby stickman » Sun Sep 25, 2016 2:17 am

Jesus_Smith_Nandez wrote:I have been testing this combat and I have to say I literally cannot defend myself against someone with high stats punching and chopping me over and over. By the time the cd of dash is over I'm at 50% off balance again. There is no strategy there, there is no possibility for a smarter fighter to win, it's just putting off the inevitable smh.


did u try keeping feigned dodge in your deck? I was thinking of keeping it in mine for pure green decks... that way if you can barely keep up removing green at least they have a ton of green as well to deal with.
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Re: Game Development: Bumfights

Postby Jesus_Smith_Nandez » Sun Sep 25, 2016 3:23 am

stickman wrote:
Jesus_Smith_Nandez wrote:I have been testing this combat and I have to say I literally cannot defend myself against someone with high stats punching and chopping me over and over. By the time the cd of dash is over I'm at 50% off balance again. There is no strategy there, there is no possibility for a smarter fighter to win, it's just putting off the inevitable smh.


did u try keeping feigned dodge in your deck? I was thinking of keeping it in mine for pure green decks... that way if you can barely keep up removing green at least they have a ton of green as well to deal with.

it's simply overwhelming 2 deal with
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Re: Game Development: Bumfights

Postby Tammer » Sun Sep 25, 2016 4:45 am

Has anyone tried taming with the new system? I'm wondering if it is suicidal to attempt it with my 30 STR, 30 AGI, 30 CON, 30 UA character with bronze plate, bronze helm, leather pants.
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Re: Game Development: Bumfights

Postby MrPunchers » Sun Sep 25, 2016 4:48 am

Tammer wrote:Has anyone tried taming with the new system? I'm wondering if it is suicidal to attempt it with my 30 STR, 30 AGI, 30 CON, 30 UA character with bronze plate, bronze helm, leather pants.

You'll get mutilated.
Try to get atleast 70 in all those stats, and get sword, shield, and MC.
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Re: Game Development: Bumfights

Postby Tammer » Sun Sep 25, 2016 5:10 am

MrPunchers wrote:
Tammer wrote:Has anyone tried taming with the new system? I'm wondering if it is suicidal to attempt it with my 30 STR, 30 AGI, 30 CON, 30 UA character with bronze plate, bronze helm, leather pants.

You'll get mutilated.
Try to get atleast 70 in all those stats, and get sword, shield, and MC.

Ok thanks, I'll keep farming and fighting bats.
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Re: Game Development: Bumfights

Postby stickman » Sun Sep 25, 2016 5:26 am

I think there might be a bug with full circle.

full circle says it uses 90% of your unarmed value and it gives 15% green and 5% red.
uppercut says it uses 80% of your unarmed value and gives 15% yellow.

you would think full circle would give more green opening then uppercut would give yellow right? My testing has proved this is false. on a boar uppercut (lvl 3) gave me 30% yellow and full circle (lvl 4) gave me 25% green 7% red.

shouldn't I get 30% or higher because its using 90% of my unarmed instead of 80%? I wonder the skill says 90% were uppercut says 0.8 (not sure if that means anything or just an inconsistent way of listing things).
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Re: Game Development: Bumfights

Postby DeadlyPencil » Sun Sep 25, 2016 5:38 am

stickman wrote:I think there might be a bug with full circle.

full circle says it uses 90% of your unarmed value and it gives 15% green and 5% red.
uppercut says it uses 80% of your unarmed value and gives 15% yellow.

you would think full circle would give more green opening then uppercut would give yellow right? My testing has proved this is false. on a boar uppercut (lvl 3) gave me 30% yellow and full circle (lvl 4) gave me 25% green 7% red.

shouldn't I get 30% or higher because its using 90% of my unarmed instead of 80%? I wonder the skill says 90% were uppercut says 0.8 (not sure if that means anything or just an inconsistent way of listing things).


i dont get why stuff like this is even an issue. like earlier when i reported u had a skill showing the wrong color. you should have the text of these skills linked to the actual values of the skill. when u update the skills value, the text wouldn't need to be updated because it will automatically show the update. having to manually test everything to see if its actually what you say it is... not good
Last edited by DeadlyPencil on Sun Sep 25, 2016 5:42 am, edited 1 time in total.
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Re: Game Development: Bumfights

Postby jorb » Sun Sep 25, 2016 5:42 am

DeadlyPencil wrote:i dont get why stuff like this is even an issue. like earlier when i reported u had a skill showing the wrong color. you should have the text of these skills linked to the actual values of the skill. when u update the skills value, the text wouldn't need to be updated because it will automatically show the update. having the manually test everything to see if its actually what you say it is... not good


Oh we agree entirely, and the manual maintenance ain't fun either. That link does not create itself, however, and establishing it has been a technical challenge. Loftar is working on it.
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Re: Game Development: Bumfights

Postby jorb » Sun Sep 25, 2016 5:55 am

Very interesting feedback across the board. Not entirely sure on what to make of it, or where to go with it, but observing. Keep it coming.
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Re: Game Development: Bumfights

Postby MrPunchers » Sun Sep 25, 2016 5:56 am

jorb wrote:Very interesting feedback across the board. Not entirely sure on what to make of it, or where to go with it, but observing. Keep it coming.

ok
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