Game Development: Market Garden

Announcements about major changes in Haven & Hearth.

Game Development: Market Garden

Postby jorb » Wed Oct 05, 2016 11:13 pm

Image

We've been developing, and here's what's new.

New Implementations
-----------------------
  • Added/Re-added Gray, Cave, and Bone clays from Legacy, and implemented variable materials for existing clay objects -- pot, urn, kiln, and clay cauldron -- along with that.
  • Added Garden Pot. Fill a Garden Pot with four soil and one liter of water, and it allows you to replant some (not all) of the otherwise wild herbs. Currently Blueberry, Chantrelle, Chive, Clover, Dandelion, Kvann, Lady's Mantle, Parasol Shroom, Uncommon Snapdragon, Stalagoom, and Stinging Nettle are plantable. Growth times vary significantly, and using Guano and/or Spring Water both increase the payout, or chance thereof. Salem & Hearth confirmed.
  • Added Compost Bin. Fill a Compost Bin with compostable materials and, after some time, retreive Mulch instead. Mulch functions as soil. Salem & Hearth confirmed.
  • Added "Kvann", herb.
  • Added "Blacksmith's Bauble", curiosity, gilding, wall decoration.
  • Added "Tafl Board", curiosity.
  • Added "Seer's Stones", curiosity.
  • Added variable materials to Winepress.

Combat Changes
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  • Tentatively lowered the pursuit speed bonus from 5% to 1%. Considering.

Key Fixes
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  • Fixed a bug by which soft damage was applied after hard damage, causing significantly more damage total than was intended to be assigned.
  • Overlapping realms no longer both earn authority from XP gains under them. Instead, authority is awarded primarily to the Realm the earner belongs to, and otherwise, if the earner is not a member of either Realm, randomly.
  • Fixed a bug with Coronation Stones having their soak and HP set wrong.
  • Nidbanes used to wait three ingame days before attacking their targets if offline. They now, rather, wait exactly 26 RL Hours.
  • Whenever you complete a quest, the game will automatically select the quest with the geographically closest next quest target.
  • Animal produce quality is now soft-capped by each projectile you shoot/'sploit into them. You're welcome, now go be men.
  • Made it so that Tar Kilns contribute some qualities to wood burnt in them.

Small Fixes
-----------------------
  • You can no longer aggro your mount. Not sure if more or less fun than before. Hermine cape awarded to jorb.
  • Removed a minor attempted texture animation from Menhir and Grotesque Idol, as they were incompatible with variable materials.


In the Pipe
-----------------------
  • We were working on something else as well, but didn't manage to finish it as I had hoped. Next week!
  • We kicked Dis in the nuts for botting. Read all about it here.
  • Business as usual. Let us know what you'd like to see us working on!

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Market Garden

Postby viznew » Wed Oct 05, 2016 11:17 pm

Added Garden Pot. Fill a Garden Pot with four soil and one liter of water, and it allows you to replant some (not all) of the otherwise wild herbs. Currently Blueberry, Chantrelle, Chive, Clover, Dandelion, Kvann, Lady's Mantle, Parasol Shroom, Uncommon Snapdragon, Stalagoom, and Stinging Nettle are plantable. Growth times vary significantly, and using Guano and/or Spring Water both increase the payout, or chance thereof. Salem & Hearth confirmed.


yeeeessss awsome add and this

Added Compost Bin. Fill a Compost Bin with compostable materials and, after some time, retreive Mulch instead. Mulch functions as soil.


ty
ImageImage
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Re: Game Development: Market Garden

Postby Colin500 » Wed Oct 05, 2016 11:18 pm

jorb wrote:Added/Re-added Gray, Cave, and Bone clays from Legacy


Finally our prayers have been answered
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Re: Game Development: Market Garden

Postby Redlaw » Wed Oct 05, 2016 11:20 pm

Yay past picking where to put the compost bins ect...
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Re: Game Development: Market Garden

Postby Kaios » Wed Oct 05, 2016 11:21 pm

jorb wrote:Whenever you complete a quest, the game will automatically select the quest with the geographically closest next quest target.


that is great thank you, nice update
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Re: Game Development: Market Garden

Postby Kirche » Wed Oct 05, 2016 11:22 pm

Nice patch guys!
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Re: Game Development: Market Garden

Postby Henk_de_vries » Wed Oct 05, 2016 11:23 pm

Honestly fuck this might as well remove clay in general since it's all insignificant compared to this bone-bullshit :)



Please change name into 'Salem and Hearth'
Last edited by Henk_de_vries on Wed Oct 05, 2016 11:25 pm, edited 1 time in total.
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Re: Game Development: Market Garden

Postby Nikitan83 » Wed Oct 05, 2016 11:23 pm

This update is great!! Many thanks! :)
W4: Bucket slave
W6: Hermit
W7: LS of Siberia, Cornucopia, SwagzillaYoloCity
W8: LS of Fire & Ice
W9: Queen of Fire & Ice
W10: Queen of Fire & Ice
W11: Queen of Yggdrasil
W12: LS of Lake Town
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Re: Game Development: Market Garden

Postby Redlaw » Wed Oct 05, 2016 11:27 pm

Now to see Ovens with different colored bricks... well anything that uses bricks (well not a BW) would be cool
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Re: Game Development: Market Garden

Postby tyrtix » Wed Oct 05, 2016 11:28 pm

-_- when you fill your pots 3 minutes before update... bwhahahaha

Very nice update, thanks a lot!
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