Game Development: Traveling Circus

Announcements about major changes in Haven & Hearth.

Game Development: Traveling Circus

Postby jorb » Wed Oct 12, 2016 11:49 pm


We've been developing, and here's what's new.

New Implementations
  • All domesticated animals now track their last user, that is to say the Hearthling who last rode, or leashed them. The last user of an animal may interact with that animal on claims, even if he would otherwise not have permissions to do so. Thus you may, for example, tether your cow to a hitching post on someone else's claim, where you lack permissions, and still re-leash it again to lead it away. Do note that anyone with actual permissions on the claim may still become the last user, by leashing or riding the animal, overwriting "your" status.
  • Added "Branding Iron". A Branding Iron can be heated in a kiln or a fire place. When hot, it can be applied (Hold and right-click) to an animal, to brand the animal with the mark of whomever the Branding Iron is presently attuned to. An animal branded with your mark will always be available to you, even if the animal is on a claim where you have no permissions, and someone else is the animal's last user. Thus, you can ensure access to an animal by branding it with your mark.
  • An animal branded to someone else may, as a crime of vandalism, be re-branded, as long as you have relevant permissions if it is on a claim (i.e. you can't rebrand animals on someone else's claim, even as a crime). An animal can be re-branded any number of times.
  • Branding Irons are initially attuned to the person who crafted them. Anyone may right-click a Branding Iron and "Set your mark", to attune the Iron to themselves. The owner of an animal may trade or give it to someone else by re-branding it with a Branding Iron attuned to the intended new owner.
  • In summary: Claims still prevent all interactions with animals on them, except if the hearthling interacting is either the owner of the animal by branding, or the last user of the animal. Branded animals can still be interacted with as normal when off-claim, and the branding offers no special protection per se. The purpose of branding is to ensure persistent access to the animal even if it happens to be on someone else's claim, with someone else as the last user.
  • You may now tether animals to trees.
  • Added "Packrack", A Bull or Cow equipped with a Packrack may carry two objects, and 5x5 items.
  • Added "Saddlebags", A Horse equipped with Saddlebags may carry 4x4 items.
  • Added "Lynxalami", sausage.
  • Added/Re-implemented "Stoneware Vase", tableware, from Legacy.
  • Added/Re-implemented "Porcelain Plate", tableware, from Legacy.
  • Added/Re-implemented "Porcelain Doll", curiosity, from Legacy.
  • Added one new experience.

Combat Changes
  • Increased the effect of Bloodlust from x3 to x5.
  • Combat meditation reduces your attack weight to 25%, rather than 50%.
  • In addition to other effects, Oak Stance also increases block weight by x1.5.
  • Shield Up increases block weight by x2.5, rather than x1.5.
  • Parry gives +10% Cornered, rather than +5%.

Key Fixes
  • Fixed a bug by which the character inventory could be filled with any number of items. Cape awarded.
  • Fixed a bug by which you could gain authority for your Kingdom by destroying cairns.
  • Fixed a critical bug, albeit a little late.
  • Fixed the bug by which horses could be resurrected using "Raw Hide!".
  • Kingdoms without a coronation stone should no longer gather authority.

Small Fixes
  • Pots should now be quality affected by kiln and fuel quality when being fired.
  • Planted Four-Leaf Clover now normally grows to common clover, but any clover also has a chance to sprout to Four-Leaf Clover.
  • Pipeweed now drops to ground like other crops. Reported here.
  • Can now use Kindle on items, for example to light your pipe. Pimp cape awarded to jorb.
  • You can now teleport with wild horses.
  • You can now grow Yarrow.
  • Meat, apple & pear cores, plant fibres, pipeweed leaves, and flowers, are now compostable.
  • Decreased the wait before teleporting using roads.
  • Fixed a bug by which it was possible to, once under a blue moon, deal damage during spars.
  • You now gain a small amount of XP every time you complete a quest objective.
  • You may now hitch horses to a Wagon. Horses pull the wagon faster than cows and bulls.
  • You may now shift-click a containter to take everything from it.
  • Beehive quality now softcaps the qualities of its produce. Sorry about that.
  • Unfired Treeplanter's pot now more graphically consistent with other large, unfired ceramics.

In the Pipe
  • UPDATE YOUR CLIENTS... if you want to be able to actually interact with Pack Racks and Saddlebags.
  • We're in a good spot, and feel we can pick and choose from a wide field of nice things to work on. Awesome!

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Re: Game Development: Traveling Circus

Postby NeoBasilisk » Wed Oct 12, 2016 11:50 pm

it's a fuckin' circus
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Re: Game Development: Traveling Circus

Postby Jacobian123 » Wed Oct 12, 2016 11:50 pm

Cows for easy transport in mines and other places? Yussss.
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Re: Game Development: Traveling Circus

Postby viznew » Wed Oct 12, 2016 11:51 pm

wow love it all very nice!!
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Re: Game Development: Traveling Circus

Postby Dill » Wed Oct 12, 2016 11:54 pm

Love the update jorb <3
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Re: Game Development: Traveling Circus

Postby tyrtix » Wed Oct 12, 2016 11:54 pm

Yeah, another great update! Definitely love it :3
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Re: Game Development: Traveling Circus

Postby reexar77 » Wed Oct 12, 2016 11:55 pm

will we be able to leash pack bulls between each other so we can make like caravans for trades? i want to kill thiefs ambushing a caravan or even better to be able to ambush trade caravans between villages , this makes roleplaying soooooooooo sexy :lol:
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Re: Game Development: Traveling Circus

Postby ricky » Wed Oct 12, 2016 11:56 pm


quality update though.
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Re: Game Development: Traveling Circus

Postby Redlaw » Wed Oct 12, 2016 11:57 pm

Loving this tons, tons, tons. Saddle bags and the ability for horses to be attached to wagons... and yes growing Yarrow is very very cool. Good thing I am expanding my herb garden today anyway.
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Re: Game Development: Traveling Circus

Postby Amanda44 » Wed Oct 12, 2016 11:57 pm

OMG! What don't I love! Awesome stuff in there. :D

Whats happened to you guys, lol, 3 brilliant updates in a row! :P
Has V been round with the whisky bottle? :lol: :D
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