Game Development: Map Rabbit

Announcements about major changes in Haven & Hearth.

Game Development: Map Rabbit

Postby jorb » Wed Oct 26, 2016 11:29 pm

We've been developing, and here's what's new.

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New Implementations
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  • Added Map support. The client now caches discovered maps locally, and displays them in a map window newly made for the purpose (Ctrl-A). You can place and name markers on the map, with natural wonders and quest givers being automatically marked. Do note that you won't have access to "your" map on another computer, since the map files are precisely cached locally. There are a number of features arguably missing: zoom, ability to display arrows indicating direction to targets on the map, and perhaps better category managment for markers, but it's a start. REQUIRES CLIENT UPDATE TO WORK.
  • Added "Rabbit Hutch". There are now buck and doe rabbits, and they can be bred and kept in a Rabbit Hutch. They need food and water, and the females eat more when with bunny. Not much to add.
  • Added "Garden Shed", storage facility. Takes four objects and 8x8 items.
  • Added "Stone Throne", ass parking.
  • Added "Kozhukh", clothing.
  • Added "Hunter's Shirt", clothing.
  • Added "Merchant's Pants", clothing.
  • Added "Feather Garland", tableware.
  • Added "King of the Woods", sausage.
  • Added "Dark Effigy", curiosity.

Key Fixes
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  • You can no longer build houses on claims to which you lack permissions, even as a crime. We have some plans for future siege changes, in case this makes siege impossible entirely.
  • Changed the crime permissions so that the user/owner of a head of cattle should have permissions to access the inventories (saddlebags/packrack) of said cattle. May have unforseen consequences, so keep an eye out for such.
  • Fixed a bug by which Field Cairns did not properly check the visitor debuff when carrying objects off them.

Small Fixes
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  • You now right-click objects straight into wagons, knarrs, and pack animals, without having to specify their placement. Suggested here.
  • Reduced the size of the plow's bounding box. Suggested here.
  • You should now be able to use multiple people to destroy Realm authority objects if you have permissions. Reported here.
  • Female hair no longer bleeds through Royal Throne. Reported here.
  • You may now clean out garden pots at any stage. Reported here.
  • You may now use bonfires as fires. Reported here.
  • Fixed a bug by which quest arrows pointing to quest givers underground or in houses would not show. Reported here. Should now indicate house or corresponding above ground position.
  • Adjusted tricorne a bit to better fit females. Reported here.
  • Added a visual indicator on bee skeps for beeswax on account of this thread.
  • Pearl mussels, flowers, and all types of bone, can now be mounted on walls.
  • Hops, entrails, intestines, and feathers are all compostable. Reported various places, among others here.
  • Improved monocle placement on character, reported here.
  • Garden Pot can now be placed in object-carrying objects with UIs. Reported here.
  • Added mild sound when pouring fluids.
  • Added error message when trying to fight while carrying an object overhead. Reported here.
  • Garden pots should now check crime permissions properly. Reported in PM.
  • Headwaters covered by village claim should now check crime permissions properly. Reported in PM.
  • Client should no longer crash if shift-tabbing on title screen. Reported here.
  • Domestic animals should no longer bleed. Reported here and here.
  • Fixed a minor bug with visitor debuff not being cleared when leaving a claim under special circumstances. Reported here.

In the Pipe
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  • Development is in a good spot. We have a lot of fun things we want to do! Let us know what you'd like to see!

Enjoy!
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Re: Game Development: Map Rabbit

Postby jordancoles » Wed Oct 26, 2016 11:29 pm

Dank

Aww yeah 5 fixes, new record 8-)
Last edited by jordancoles on Wed Oct 26, 2016 11:44 pm, edited 1 time in total.
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Re: Game Development: Map Rabbit

Postby Onep » Wed Oct 26, 2016 11:30 pm

This is MAPTACULAR!
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Game Development: Map Rabbit

Postby NeoBasilisk » Wed Oct 26, 2016 11:30 pm

I fuckin' love maps
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Re: Game Development: Map Rabbit

Postby azrid » Wed Oct 26, 2016 11:30 pm

noice
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Re: Game Development: Map Rabbit

Postby viznew » Wed Oct 26, 2016 11:30 pm

wow anouther great update amazing stuff loving it
Last edited by viznew on Wed Oct 26, 2016 11:32 pm, edited 1 time in total.
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Re: Game Development: Map Rabbit

Postby julian12it » Wed Oct 26, 2016 11:30 pm

Good meme
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Re: Game Development: Map Rabbit

Postby Onep » Wed Oct 26, 2016 11:30 pm

Disappointed about the lack of biome spreading though. :\
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Re: Game Development: Map Rabbit

Postby reexar77 » Wed Oct 26, 2016 11:31 pm

niceeeeeeeeee
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Re: Game Development: Map Rabbit

Postby MikeOfDragon » Wed Oct 26, 2016 11:32 pm

Definitely worth the wait.
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