Added crafting buffs for certain food input types. Some generic input types -- any meat, salad greens, milk and butter, fish, mushrooms, &c -- now deterministically influence the FEPs of their end products, depending on what input was actually used to craft the item in question. A meat pie made from bear meat will, thus, be different from one made from fox meat. The effects the various inputs have are, again, deterministic, but they vary with both the base FEPs of the item being crafted, and with its item type. Long story short: Certain food items can now be given a lot of variation by using varying input types to craft them. The same inputs will always generate the same end product. We have no clue if this is imbalanced or crazy, or whichever, but it increases the meaningfulness of adding, say, new flour, egg, or spice types, or whatever, and could thus hopefully add some depth to the cooking.
Awesome! you guys finally figured it out
Cookers rejoice!
making food more complex to some extent.
Old idea~ cant find orignal link with meat pies, soups, sandwich, ect. think everything in C&I was lost at some point?+100 or 1000 fk thank you for this small update
Whats next down the line- fishing remake/twicking and/or additions.
And what about the WWW plants~ :p