sMartins wrote:Isn't working already in that way, shift+leftclick...we are speaking about the whole game, so default client....not customs.
maze wrote:Sorvereignty
I see this works similar to Ladygoo and my own relic ideas. but more of a king of the hill winner take all.
The problem with this is the same as Ladygoo and myown relic idea.
People will just end up joining the greater power cuz of bonuses and their will never really be any real war.
In this, any time a faction on a main island or any island that does not comply to the rules of current faction in power. that faction will be destroyed.
NotJimmy97 wrote:a single large, main continent, circled by a coastal beach and ocean, with an in-land area looking similar to the current way that the map is generated. Along with the main continent are 10-20 medium-sized islands situated around it.
loftar wrote:NotJimmy97 wrote:a single large, main continent, circled by a coastal beach and ocean, with an in-land area looking similar to the current way that the map is generated. Along with the main continent are 10-20 medium-sized islands situated around it.
Sorry, but this is a non-starter for me. Any mapgen organization that does not eve in theory allow for arbitrary expansion post-start-of-world is something that I do not find interesting.
That being said, I don't mind such things as continents or islands at all; rather, I would welcome a map that has those things. What I mind is an "island map": that is, a map whose primary attribute is that it is made of islands; this is not the West Indies, after all. I would, however, not at all mind the odd archipelago here or there.
Bowshot125 wrote:Confirmed Loftar is scared of the ocean.
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