Avu wrote:Awesome on the windmill just wish it was kingdom restricted. Maybe next time.
Why the fuck would a windmill be kingdom restricted. That doesnt make sense.
Avu wrote:Awesome on the windmill just wish it was kingdom restricted. Maybe next time.
There is now an informal weight system which allows us to specify weights on carried objects, and, thus, you may now carry lighter things -- pots, and whatnot -- at significantly increased speeds. A net result of this is that most things are, quite simply, a lot easier to carry.
FictionRyu wrote:Woah. Windmill? That looks as big (or slightly smaller) than a Stone Tower.
Keiriku wrote:I see what you did there
shubla wrote:Doesnt look like floating coords to me.
Using default client.
loftar wrote:By the way, as the FP test-server thread indicated, floating-point positioning technically allows for pixel-perfect placement of carried/built objects, but in practice I found this mostly annoying since it made it impossible to align objects properly. Therefore, when Ctrl-placing objects, the client will by default lock positions to eighths of a tile. This is adjustable, though, by way of a new :placegrid console command that will set how many positions to lock placement to. I've found :placegrid 2 to be fairly useful in common situations. Also, :placegrid 0 turns of locking entirely to allow for arbitrary placement of objects.
jorb wrote:shubla wrote:Doesnt look like floating coords to me.
Using default client.loftar wrote:By the way, as the FP test-server thread indicated, floating-point positioning technically allows for pixel-perfect placement of carried/built objects, but in practice I found this mostly annoying since it made it impossible to align objects properly. Therefore, when Ctrl-placing objects, the client will by default lock positions to eighths of a tile. This is adjustable, though, by way of a new :placegrid console command that will set how many positions to lock placement to. I've found :placegrid 2 to be fairly useful in common situations. Also, :placegrid 0 turns of locking entirely to allow for arbitrary placement of objects.
DaniAngione wrote:Jorb & Loftar, if it's not asking much, could we please have a simple image showing the application of VM in the Windmill?
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