DaniAngione wrote:What happens if I have items filling my bag and my subscription passes and I log in?
loftar wrote:Sevenless wrote:Unfortunately the issue is that you're rarely in a position to meaningfully make a choice of one stat over the other. Same issue was had in Salem. It was more of a "take what you can get or ignore some qualities because they're useless" style situation, and it was the same when I played this world as well.
The potential is lost as a result.
Yes, that was pretty much exactly my point. What I am considering is adding separate (and likely "optional") quality dimensions that can be progressed on items using different mechanics, but I have not yet any concrete idea of an example of such a mechanic.
loftar wrote:DaniAngione wrote:What happens if I have items filling my bag and my subscription passes and I log in?
My current thought on the subject is that, if there's room in the inventory, excess items are rearranged into it, and if that is not possible, they will remain "outside" the inventory until space is made, at which point they'll be rearranged again. Possibly along with a rule that no new item can be put into the inventory as long as it contains "excess items" (if necessary).
strpk0 wrote:It would be awesome if you guys explored other ways of making money. I think there is a lot to be made from cosmetics (atleast let people submit models for weapon skins/hats/what have you and sell those for a profit). Could also allow people to submit them through the steam workshop if you ever decide to adopt steam. Costs you guys almost no effort, makes you money, and doesn't really piss anyone off in the process. Hell, even allows people to contribute to the game they like in a creative way.
There's lots of people willing to sink money into this game no doubt, you guys simply should consider alternate venues.
Seriously though, think about it.
strpk0 wrote:It would be awesome if you guys explored other ways of making money.
Jackard wrote:kvc has eleven secret herbs and spices
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