Game Development: World 10

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 10

Postby Jacobian123 » Sat Jan 07, 2017 8:44 pm

front page be like

Image
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

Image Image Image
User avatar
Jacobian123
 
Posts: 1311
Joined: Sat May 08, 2010 4:41 am
Location: The Inn of Brodgar

Re: Game Development: World 10

Postby Xarnata » Sat Jan 07, 2017 8:44 pm

WowicX wrote:
HappyBuffalo wrote:
jorb wrote:[*] Crops have been returned to the mechanics in Legacy. If their quality is below the local quality field for that type of crop -- all crops have their own -- they will, for each generation, change their quality from -5 to +5. If they are above the local quality field they will instead change in quality from -5 to +2, for each generation. If your farming value is lower than the quality of the crop, the result of the quality change will always be negative. Each crop harvested is randomized individually. The collective field effect has been removed entirely. (If this is a good change -- stacking and such -- remains to be seen)[/list]


Can someone explain it further? What is "local quality field for that type of crop -- all crops have their own"?

Local quality field? Is it soil?
What does it mean that all crops have their own. Pls help!

before if you plant corp all of them have same +- q if 1 have +2 all have +5
Now al single have random -5+5


Simplified. The corn on the left might be better, or might be worse than the corn on the right. But if you suck at picking corn, they'll both be bad.
User avatar
Xarnata
 
Posts: 31
Joined: Fri Dec 30, 2016 9:24 pm

Re: Game Development: World 10

Postby Shadow7168 » Sat Jan 07, 2017 8:45 pm

Image

Got little mini cave houses now, yay. The larpers will approve!
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!

MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
User avatar
Shadow7168
 
Posts: 753
Joined: Tue Aug 03, 2010 8:33 pm

Re: Game Development: World 10

Postby HappyBuffalo » Sat Jan 07, 2017 8:46 pm

Granger wrote:There are nodes that radiate quality for some range (the further, the less the effect). These have been shared among certain stuff (like ore and stone quality) previously, now it seem that they're separate for the different stuff you can get. For farming either soil will define the cutoff, or each crop has an own quality field which would lead to certain crops growing better in certain areas while others don't. We'll see when the exact mechanics get uncovered by the players.


I would like to know if the soil will work as a node. So I can find a good soil, place on my land and raise good crops on it. In case these are pre generated nodes - it's impossible to get +5, because my farm is a permanent spot and if I get +5 I get it if don't than don't...
User avatar
HappyBuffalo
 
Posts: 141
Joined: Sun Dec 18, 2016 10:17 am

Re: Game Development: World 10

Postby Whisper » Sat Jan 07, 2017 8:48 pm

Shadow7168 wrote:Image

Got little mini cave houses now, yay. The larpers will approve!


What's their purpose? To be an early game trap for people who think their stuff will be safe?
Whisper
 
Posts: 92
Joined: Sun Jun 20, 2010 3:57 pm

Re: Game Development: World 10

Postby Granger » Sat Jan 07, 2017 8:48 pm

HappyBuffalo wrote:
Granger wrote:There are nodes that radiate quality for some range (the further, the less the effect). These have been shared among certain stuff (like ore and stone quality) previously, now it seem that they're separate for the different stuff you can get. For farming either soil will define the cutoff, or each crop has an own quality field which would lead to certain crops growing better in certain areas while others don't. We'll see when the exact mechanics get uncovered by the players.


I would like to know if the soil will work as a node. So I can find a good soil, place on my land and raise good crops on it. In case these are pre generated nodes - it's impossible to get +5, because my farm is a permanent spot and if I get +5 I get it if don't than don't...

As I said, we'll see. Jorb is at times a bit cryptic when it comes to describing new mechanics.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9264
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: World 10

Postby Ysh » Sat Jan 07, 2017 8:48 pm

HappyBuffalo wrote:
Granger wrote:There are nodes that radiate quality for some range (the further, the less the effect). These have been shared among certain stuff (like ore and stone quality) previously, now it seem that they're separate for the different stuff you can get. For farming either soil will define the cutoff, or each crop has an own quality field which would lead to certain crops growing better in certain areas while others don't. We'll see when the exact mechanics get uncovered by the players.


I would like to know if the soil will work as a node. So I can find a good soil, place on my land and raise good crops on it. In case these are pre generated nodes - it's impossible to get +5, because my farm is a permanent spot and if I get +5 I get it if don't than don't...

I expect soil to be completely separate.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Game Development: World 10

Postby Teleskop » Sat Jan 07, 2017 8:48 pm

CAVE HOUSES FINALLY
Teleskop
User avatar
Teleskop
 
Posts: 2905
Joined: Sat Jul 10, 2010 9:55 am
Location: Little Teleskop

Re: Game Development: World 10

Postby Granger » Sat Jan 07, 2017 8:49 pm

Whisper wrote:
Shadow7168 wrote:Image

Got little mini cave houses now, yay. The larpers will approve!


What's their purpose? To be an early game trap for people who think their stuff will be safe?


Have a claim outside and they'll be visitor inside? We'll see how they work exactly...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9264
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: World 10

Postby sMartins » Sat Jan 07, 2017 8:50 pm

Whisper wrote:
Shadow7168 wrote:Image

Got little mini cave houses now, yay. The larpers will approve!


What's their purpose? To be an early game trap for people who think their stuff will be safe?


Wolves nest...maybe.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
User avatar
sMartins
 
Posts: 3045
Joined: Wed Nov 11, 2015 10:21 pm
Location: Italy

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Python-Requests [Bot] and 85 guests

cron