
WowicX wrote:HappyBuffalo wrote:jorb wrote:[*] Crops have been returned to the mechanics in Legacy. If their quality is below the local quality field for that type of crop -- all crops have their own -- they will, for each generation, change their quality from -5 to +5. If they are above the local quality field they will instead change in quality from -5 to +2, for each generation. If your farming value is lower than the quality of the crop, the result of the quality change will always be negative. Each crop harvested is randomized individually. The collective field effect has been removed entirely. (If this is a good change -- stacking and such -- remains to be seen)[/list]
Can someone explain it further? What is "local quality field for that type of crop -- all crops have their own"?
Local quality field? Is it soil?
What does it mean that all crops have their own. Pls help!
before if you plant corp all of them have same +- q if 1 have +2 all have +5
Now al single have random -5+5
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
Granger wrote:There are nodes that radiate quality for some range (the further, the less the effect). These have been shared among certain stuff (like ore and stone quality) previously, now it seem that they're separate for the different stuff you can get. For farming either soil will define the cutoff, or each crop has an own quality field which would lead to certain crops growing better in certain areas while others don't. We'll see when the exact mechanics get uncovered by the players.
Shadow7168 wrote:
Got little mini cave houses now, yay. The larpers will approve!
HappyBuffalo wrote:Granger wrote:There are nodes that radiate quality for some range (the further, the less the effect). These have been shared among certain stuff (like ore and stone quality) previously, now it seem that they're separate for the different stuff you can get. For farming either soil will define the cutoff, or each crop has an own quality field which would lead to certain crops growing better in certain areas while others don't. We'll see when the exact mechanics get uncovered by the players.
I would like to know if the soil will work as a node. So I can find a good soil, place on my land and raise good crops on it. In case these are pre generated nodes - it's impossible to get +5, because my farm is a permanent spot and if I get +5 I get it if don't than don't...
HappyBuffalo wrote:Granger wrote:There are nodes that radiate quality for some range (the further, the less the effect). These have been shared among certain stuff (like ore and stone quality) previously, now it seem that they're separate for the different stuff you can get. For farming either soil will define the cutoff, or each crop has an own quality field which would lead to certain crops growing better in certain areas while others don't. We'll see when the exact mechanics get uncovered by the players.
I would like to know if the soil will work as a node. So I can find a good soil, place on my land and raise good crops on it. In case these are pre generated nodes - it's impossible to get +5, because my farm is a permanent spot and if I get +5 I get it if don't than don't...
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Whisper wrote:Shadow7168 wrote:
Got little mini cave houses now, yay. The larpers will approve!
What's their purpose? To be an early game trap for people who think their stuff will be safe?
Whisper wrote:Shadow7168 wrote:
Got little mini cave houses now, yay. The larpers will approve!
What's their purpose? To be an early game trap for people who think their stuff will be safe?
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