Game Development: World 10

Announcements about major changes in Haven & Hearth.
Idlehumor
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Joined: Fri Jul 19, 2013 2:58 pm

Re: Game Development: World 10

Post by Idlehumor »

Brimstone spawns with full 15 FYI
splitzilla
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Joined: Sat Feb 27, 2016 6:28 pm

Re: Game Development: World 10

Post by splitzilla »

unbaked nutjerky without stats or do i have to but it in kiln?

edit: figured it out, had to put it in the fireplace lol
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mdsanta
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Re: Game Development: World 10

Post by mdsanta »

jorb wrote: Crops have been returned to the mechanics in Legacy. If their quality is below the local quality field for that type of crop
Jorb, can you define "field" please? are you talking about quality of the soil individually in the square where individual crop is OR is is some average quality\attribute of the area?

P.S. In the stream you was mentioning that some crops will gain Q faster\slower than others.A little bit.
Is this change also in?
dvsmasta
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Re: Game Development: World 10

Post by dvsmasta »

these look new?

Image
Twardowski
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Re: Game Development: World 10

Post by Twardowski »

I'm online all the time since the new world started, i don't seem to be able to find any bigger island and saw just a few which were very very tiny. Is that just my bad luck that I haven't seen any, everyone's bad luck that it wasn't generated or maybe world generator was set so it won't create any islands that can be actually useful and good for living?
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MagicManICT
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Re: Game Development: World 10

Post by MagicManICT »

MrPunchers wrote:PSA:
Whirlpools can break your boat, make sure you are ready to drown if you go into one.
You (and the subsequent poster) did this for !!SCIENCE!!, didn't you?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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MagicManICT
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Re: Game Development: World 10

Post by MagicManICT »

mdsanta wrote:
jorb wrote: I may update this post with answers to question that may come up, and edits for clarity, or whatever.
Jorb, by this timestamp - did you update anything?
After several hrs of translation i'm afraid I won't notice shit :D
I, and hopefully the other mods, will help with that in case jorb forgets to update the first post with important extra information.
mdsanta wrote:Jorb, can you define "field" please? are you talking about quality of the soil individually in the square where individual crop is OR is is some average quality\attribute of the area?
I think he is saying that each crop type/species will have their own quality nodes they can grow on, so some will have a higher natural quality for where you're trying to grow, and others will be lower. An example I used in another post is that you might have q40 soil there, but can get up to q90 carrots before the range get capped. You're stuck starting out slow growing barley, though, as your node is only q10 in the area.

Hope that helps clear it up as that's my understanding of it so far.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Shadow7168
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Re: Game Development: World 10

Post by Shadow7168 »

So do you just cook the new food in a fireplace's inventory?
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
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mdsanta
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Re: Game Development: World 10

Post by mdsanta »

MagicManICT wrote: I think he is saying that each crop type/species will have their own quality nodes they can grow on, so some will have a higher natural quality for where you're trying to grow, and others will be lower. An example I used in another post is that you might have q40 soil there, but can get up to q90 carrots before the range get capped. You're stuck starting out slow growing barley, though, as your node is only q10 in the area.
Thanks for the answer.
I generally understand the idea, of course.
Though especially during translation it popped up that it is unclear what exactly was meant.
direct Q of the soil seems not been mentioned in the message rather than some abstract field quality - I tend to also think that this is some kind of quality spots for each crop, similar like they implemented individual spots for metals.
Just wanted to confirm.
Because even if this is true - then, it might be shitty if spots are small or don't have gradient decrease of q to surrounding normal level.
that's why it is important to understand - what is meant by field.

As Jorb was mentioning now dropped functionality of "quality per field" - it can also be something along similar lines - for exemple average quality attribute of the "field" based by quality spot maps.. for example...

etc..

MagicManICT wrote:I, and hopefully the other mods, will help with that in case jorb forgets to update the first post with important extra information.
and thank you again :)
Just wanted to be sure I didn't miss anything before posting the translation.
Btw. for russian crowd: http://havenandhearth.ru/viewtopic.php?f=63&t=2520
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SacreDoom
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Re: Game Development: World 10

Post by SacreDoom »

Elderberries aren't considered berries for the purpose of making fruitroasts.

Is this on purpose?

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