Game Development: World 10

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 10

Postby MrPunchers » Tue Jan 10, 2017 4:00 am

Kearn wrote:aurochs hair is really fast now yeah, maybe like 6-8 instead of 24

Auroch Hair used to be like 144 hrs or some insane shit like that.
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Re: Game Development: World 10

Postby thesourceofsadness » Tue Jan 10, 2017 5:32 am

Great Jorbtar, please, give ducks a chance to fly away from foxes, or dead duck will become the most common fish in w10 soon. Thank you.
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Re: Game Development: World 10

Postby MrPunchers » Tue Jan 10, 2017 5:34 am

Dude Mallards are gr8, almost as cyoot as Hedgehogs heheh.
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Re: Game Development: World 10

Postby seisorith » Tue Jan 10, 2017 6:56 am

Found my first skeleton (headless), and next to a headwaters up in a mountain. So, anyone learn murder yet? ;)

edit: Woops, murder is no longer a skill.
wolf1000wolf wrote:There are Chinese ppl playing this game!?!?!
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Re: Game Development: World 10

Postby MagicManICT » Tue Jan 10, 2017 8:57 am

Yeah, all you need is rage, and people would have had murder within the first 24 hours, anyway. Between quests and the curios, it isn't hard.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: World 10

Postby seisorith » Tue Jan 10, 2017 9:26 am

I actually found that pink "hearthland" or "heathland" terrain on map, but as I neared it I smacked into the edge of the map. :lol:
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Re: Game Development: World 10

Postby KatoKhan » Tue Jan 10, 2017 10:11 am

Juanito wrote:Jorb please fix the bug where if you cancel a quest you dont get a new one by that tree, i have to move 2 minimaps from my location for questing.

Or is that intended?



If your quest giver is within 2 minimaps of your base, Keep it and thank the HnH Gods, my closest one is like 5 times that distance away and I have deleted and got new quests like 9 times tryin to get one closer and not three rivers over
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Re: Game Development: World 10

Postby NeoBasilisk » Tue Jan 10, 2017 10:24 am

seisorith wrote:I actually found that pink "hearthland" or "heathland" terrain on map, but as I neared it I smacked into the edge of the map. :lol:

I like finding it because it also plays some unique music when you're near it that I haven't heard elsewhere.
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Re: Game Development: World 10

Postby Juanitow » Tue Jan 10, 2017 1:51 pm

KatoKhan wrote:
Juanito wrote:Jorb please fix the bug where if you cancel a quest you dont get a new one by that tree, i have to move 2 minimaps from my location for questing.

Or is that intended?



If your quest giver is within 2 minimaps of your base, Keep it and thank the HnH Gods, my closest one is like 5 times that distance away and I have deleted and got new quests like 9 times tryin to get one closer and not three rivers over



Well its to late for that now, i went on a cancel quest rampage
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Re: Game Development: World 10

Postby The_Blode » Tue Jan 10, 2017 4:28 pm

KatoKhan wrote:If your quest giver is within 2 minimaps of your base, Keep it and thank the HnH Gods, my closest one is like 5 times that distance away and I have deleted and got new quests like 9 times tryin to get one closer and not three rivers over


All of my questgivers are a short hop over a river or a brief boat ride away
i've been busy paving and such so i don't have the skills to raid anthills right now, but the simple walking about quests have been lucrative so far
once i get really figured out with my base and can dedicate a bunch of time to quests i feel i'll be rolling really good

this is exactly what i needed to keep the game a bit more fresh for longer
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