Hides and leather as a nomad/wanderer

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Hides and leather as a nomad/wanderer

Postby maze » Fri Jan 13, 2017 6:16 pm

Opening Statement of the current state of HnH
HnH is currently not a wanderers game. it's still a build a settlement, farm & progress thought farming & mining. the current end game needs much more work then early game. But early game, Nomad/ wanderer should also be worked on to bring new direction to the game then just farmville.

Early game meta is bunkering down and building a settlement asap.
However there is a rather large handful of players who like to explore and tend to ignore this meta game.
The one problem we have is hides and leathers.

Normally (with current state)
Hides I can get for trading WWW or stealing em' off some poor noobies racks.
but I'd much rather a way for wanderers/nomads to Dry and leather em' self's.

Inventory Drying frame
A 2x2 frame item that would be used for drying in your inventory.
you would only be able to attach a small pelt to a 2x2.
this would enable us to have a small amount of hides

to combat abuse. drying time on the inventory frames should take an extra 20% longer.
if the frames are placed into a chest the timer stops.
2x2 hides should be unable to be dryed on these frames. on small pelts of 1x1 and 1x2 size.
(I don't really think there would be any abuse. but the little I do see~ using alts to save floor space. that's why I think inventory racks should be limited to 1x2, 1x1 hides )

Hide strips
A wanderer/nomads inventory space is a BIG deal.
We would need way to carry more hides or leathers.
ideally I would like it if we were able to scrap hides so that we can carry bulk hides.

1 [1x1hide] -> 1 [scrap]
3 [scraps] -> 1 [1x1hide]

Scraps stack in a pile that's 2x1 (or if coat and backpack inventory idea is added then 2x2 or 2x3).
stack size should be 30 scraps = 10 hides.
This would make it so that it can make 1 articular of clothing.
The large size is also because of how slow hiding will be for a nomad.

Nomads hide coat, trench coat
This could have it's own inventory space like a belt, but only be used to carry strings and hide scraps.
The coat can change images when the coat has a 1/2 a stack of scraps on it.

Nomads drying backpack
backpack that would have built in drying frames.
- 1 row added
- another window/inventory (like a belt) for 2-3 frames. inventory could be 3x6. Adding a frame/removing changes the image of the backpack. could also allow the placement of scraps inside and also change the style of the backpack.
Ideally this backpack should have some tedious factor so that pack advancement does not go Bark ->wanderer ->leather.
8 hides, bone glue, 6 strings, 2-3 frames. (might need to use a create to craft).

Leather as a nomad
Leather as a wanderer would be the hardest part it should be a 3 step timed process and have the same scrap idea but as leather scraps.
a skill ideally for a wanderer that would allow us to extract the brains animal.
boiling the brains and the skin then drying on our bag for 4-8 hours.
smoking the skin and w/e more.
Last edited by maze on Sun Sep 10, 2017 8:38 pm, edited 4 times in total.
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Re: Hides and leather as a wanderer

Postby jorb » Tue Jun 27, 2017 12:39 pm

I agree that there should be significantly more support for a nomadic lifestyle.
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Re: Hides and leather as a nomad/wanderer

Postby maze » Sun Sep 10, 2017 8:38 pm

Edited and relevant to the nomad update ;D
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Re: Hides and leather as a nomad/wanderer

Postby Attas » Sun Sep 10, 2017 9:00 pm

Completely agree. There should totally be more mechanics not only to allow the nomadic lifestyle, but also to make it obligatory in early-game until the discovery of agriculture and sedentarization.
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Re: Hides and leather as a nomad/wanderer

Postby Thaydi » Sun Sep 10, 2017 10:00 pm

+1, liked those ideas. Wanderers would be useful for trade, at least in the early game (would be good in the end game if the quality system didn't existed).
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Re: Hides and leather as a nomad/wanderer

Postby MrPunchers » Mon Sep 11, 2017 10:22 pm

Tbqh was expecting an autistic ramble as is the usual for maze, but it's actually a pretty cool idea.
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