Game Development: Bench Crab

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bench Crab

Postby Tapewormz » Thu Jan 26, 2017 1:42 am

spawningmink wrote:picked up 4 crabs and all of this just happened are you fucking me?

It is a good idea to use gloves when handling crabs.[/quote]

There's a shampoo for that...
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Re: Game Development: Bench Crab

Postby Kirche » Thu Jan 26, 2017 1:43 am

Zeler wrote:
Tapewormz wrote:Can we get a log stockpile? It sure would be easier to manage my tree farm with one. Even if it takes up many tiles.


Ye, I would love to have stockpile for stockpiles too. They take too much space.


jorb wrote:Stockpiles for everything. Infinite capacity.
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Re: Game Development: Bench Crab

Postby Ophaq » Thu Jan 26, 2017 1:44 am

Log stockpiles would be cool. So would meat stockpiles.

Also, I just realized (at least to my understanding) that a person who doesn't have rage can't nidbane someone if they're killed? That's like asking to have less players. :I
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Re: Game Development: Bench Crab

Postby Tapewormz » Thu Jan 26, 2017 1:45 am

Zeler wrote:
Tapewormz wrote:Can we get a log stockpile? It sure would be easier to manage my tree farm with one. Even if it takes up many tiles.


Ye, I would love to have stockpile for stockpiles too. They take too much space.


It's easy to be snarky...but when you're managing dozens and dozens of logs and dont' want to break them down into planks or blocks, it would be nice to store them in a pile. Even if the pile took up the same amount of tiles as a log cabin.
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Re: Game Development: Bench Crab

Postby loftar » Thu Jan 26, 2017 1:46 am

Ophaq wrote:Also, I just realized (at least to my understanding) that a person who doesn't have rage can't nidbane someone if they're killed? That's like asking to have less players. :I

The intention isn't exactly that Nidbanes be the be-all, end-all of justice and vengeance.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Bench Crab

Postby Norster126 » Thu Jan 26, 2017 1:47 am

Make a fuken nugget stockpile. 2017 and no nugget stock pile, what a shame :cry:
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Re: Game Development: Bench Crab

Postby spawningmink » Thu Jan 26, 2017 1:47 am

loftar wrote:
Ophaq wrote:Also, I just realized (at least to my understanding) that a person who doesn't have rage can't nidbane someone if they're killed? That's like asking to have less players. :I

The intention isn't exactly that Nidbanes be the be-all, end-all of justice and vengeance.

i really like this...except nidbanes are still super duper strong lol with the gay ass armor pen
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Re: Game Development: Bench Crab

Postby Tapewormz » Thu Jan 26, 2017 1:48 am

Ophaq wrote:Log stockpiles would be cool. So would meat stockpiles.

Also, I just realized (at least to my understanding) that a person who doesn't have rage can't nidbane someone if they're killed? That's like asking to have less players. :I


Or a smokehouse for aging meat or sausages for better fep.
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Re: Game Development: Bench Crab

Postby jorb » Thu Jan 26, 2017 1:48 am

Ophaq wrote:Also, I just realized (at least to my understanding) that a person who doesn't have rage can't nidbane someone if they're killed? That's like asking to have less players. :I


30k LP is nothing, and characters without rage are not important. If you are so nabbish that you haven't bought rage then you also do not have metals, wax, tracking, and facilities otherwise, to use Nidbanes anyway.

What this does is prevent or hamper the spamming of alts to block paths and cause nuisance just to bait out murder scents to use as Nidbane fodder. It is an almost entirely uncontroversial change.
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Re: Game Development: Bench Crab

Postby Norster126 » Thu Jan 26, 2017 1:49 am

jorb wrote:
Ophaq wrote:Also, I just realized (at least to my understanding) that a person who doesn't have rage can't nidbane someone if they're killed? That's like asking to have less players. :I


20k LP is nothing, and characters without rage are not important. If you are so nabbish that you haven't bought rage then you also do not have metals, wax, tracking, and facilities otherwise, to use Nidbanes anyway.

What this does is prevent or hamper the spamming of alts to block paths and cause nuisance just to bait out murder scents to use as Nidbane fodder. It is an almost entirely uncontroversial change.


Coff coff* 30k
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