jackjoke wrote:Lunarius_Haberdash wrote:time gates don't stop alting.
LP to Study should be a nice amount.
But honestly this idea of teaching is just so nice to have that I would just live with the fact people alt it.
MagicManICT wrote:Adding more anti-exploit rules in here is just making a tedious system even more tedious. It comes out as the blind leading the blind. Please stop suggesting them. It makes me cringe every time I see one. I think "Why can anyone think this is a good idea?"
Graducu wrote:Think the same. Hunting needs a good balancing, and something to be done against funckin animals fleeing...
Hunting is ridiculous atm, what's the point with having to carry 2 or 3 boats with an alt to stop an animal fleeing or not being hurt ?
Old classic system was maybe too easy and with flaws but at least it was fast and anybody could give it a try. Hunting now is just a pain. Now it's easy too, bears were killed day 1 as usual but with epic exploit techs, boat blocking etc ... but when it comes to "legit" fight it's impossible to get an animal killed even with good stats / gear. Combat system is ok, but some animals need to be more balanced so that players don"t have to cheat to kill them. There's no point in making them un-killable. To stop "exploits" you just introduce more and more difficulties for players that don"t exploit, and so hunting in a legit way is almost impossible. This is broken system.
Fierce_Deity wrote:Horses exist in the game as the solution to fleeing animals. Hunting may need changes, but this bitching about not being able to catch them is getting old. Get on a horse.
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