Loftar,
Coming from someone who can't code, on behalf of someone who can:
If we were looking to match the stone and ore stockpile textures to those of the stone/ore, or its wall textures prior mining, we run into the problem that in the case of mixed stockpiles, there is no current code that dictates how to handle the differentiation. So if we could code client side, the logic of "If all = same<stone> then <stone texture>, else <texture black>", however that might read in code, we would need the information from the server side.
1. Is the required information sent to the client from the server in order to do the coding client side? If not, is it hard to and would you consider that it is sent?
2. If this is not very hard or time consuming at all, would you consider coding it server side if you prefer not to send this information to the client?
I hope that made sense.