Horse idle + reins

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Horse idle + reins

Postby maze » Sun Mar 05, 2017 5:26 pm

The old Reins and ground stake was a shitty idea of mine....so better idea.

When getting off a horse it will not move for 10 secs.
Clicking a horse has an option for "graze" what will make the horse not move for 5 min's.

What this solves
-horses running away when you had to jump off them.
-horses running away when you want to attach them to a wagon.


Reins should still be added for quality of life
-Rope + metal to create
Attach reins to horse.
When clicking on reins it will now act like a rope.

To prevent exploiting
-If you are active in combat or engage in combat you will let go of the reins and will not be able to pick them back up until leaving combat.




- - - - -
OLD IDEA "Reins & ground stake"
Prevents the horse from moving when you get off it.

Clicking on Reins act like a rope horse can be tethered wagons.



Reduce the clicks, ideally from this--
On wagon, jump off wagon jump on horse to chase after something.
bring horse back, jump off horse, horse walks away.
Click on rope in inventory.
click horse
put rope away
walk to a spot on wagon so horse is next to it again
pull out rope
Click wagon.

to this--
With reins and stake.
Geet off wagon, jump on horse to chase after something.
bring horse back, jump off horse.
Click Reins, click wagon, go.
Last edited by maze on Tue Nov 14, 2017 4:12 am, edited 1 time in total.
WARNING! MY ENGISH SUCKS.
game ideas
User avatar
maze
 
Posts: 2126
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Horse Reins & ground stake (and other)

Postby viznew » Sun Mar 05, 2017 7:45 pm

i do hate all the clicking that come with the use of horses, mabye if reins on horse and you riding can click to ride wagon and horse whould auto leash to wagon..... but +1 either way
ImageImage
User avatar
viznew
 
Posts: 1154
Joined: Thu Jul 07, 2016 1:34 am
Location: siletzia

Re: Horse Reins & ground stake (and other)

Postby jorb » Tue Aug 01, 2017 8:21 pm

Meh.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 17170
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Horse idle + reins

Postby maze » Tue Nov 14, 2017 4:12 am

Updated-

The old Reins and ground stake was a shitty idea of mine....so better idea.

When getting off a horse it will not move for 10 secs.
Clicking a horse has an option for "graze" what will make the horse not move for 5 min's.

What this solves
-horses running away when you had to jump off them.
-horses running away when you want to attach them to a wagon.


Reins should still be added for quality of life
-Rope + metal to create
Attach reins to horse.
When clicking on reins it will now act like a rope.

To prevent exploiting
-If you are active in combat or engage in combat you will let go of the reins and will not be able to pick them back up until leaving combat.
WARNING! MY ENGISH SUCKS.
game ideas
User avatar
maze
 
Posts: 2126
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Horse idle + reins

Postby Thedrah » Wed Nov 15, 2017 10:46 pm

you should really auto leash after dismounting if you have a rope and no animal is leashed to it already
  ▲
▲ ▲
Thedrah
 
Posts: 936
Joined: Fri Apr 08, 2011 2:20 am
Location: behind you

Re: Horse idle + reins

Postby ydex » Wed Nov 15, 2017 11:06 pm

I like the reins part of this new idea. Not sure I need "graze" option if I can just grab horse by the reins when I need to move my wheelbarrow
bold
User avatar
ydex
 
Posts: 727
Joined: Mon Apr 11, 2011 4:08 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: BLEX [Bot] and 1 guest