Game Development: Runs Like Wind

Announcements about major changes in Haven & Hearth.

Game Development: Runs Like Wind

Postby jorb » Wed Apr 26, 2017 11:29 pm

Image

We've been developing, and here's what's new.

New Implementations
-----------------------
  • Environment boosts: Scattered across the environment there are now various kinds of buffs and debuffs that you can pick up -- by walking over them -- for temporary dis-/advantage.
  • Speed boost: You run faster for a spell, or until you stop.
  • Stamina boost: You replenish your stamina.
  • Trip Root: The root trips you over for a brief stun.
  • Hide Grass: You can dodge into the tall grass and become invisible for some time. You won't know yourself whether you are visible or not. Speed and movement increase your chances of becoming visible again. Attacking or the like breaks the invisibility.
  • The idea behind these implementations is to increase the amount of game involved in flight and pursuit.
  • Added "Raider's Cap", helmet.

Key Fixes
-----------------------
  • You now move faster while moving downhill, and slower while moving uphill.
  • Drinking no longer interrupts running. It does, however, reduce your speed somewhat.
  • "Red-handed" now instantly becomes "Outlaw" if you are knocked out, allowing you to hearth home, and the like.
  • You may now combine curiosities. By holding a curiosity and right-clicking another one of the same kind, you may fuse them into one, more powerful curiosity. The new curiosity will increase in LP, but also somewhat in time, weight, and XP. EDIT: Ninja removed this due to crazy. Will think it over again.

Small Fixes
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  • Better light in cellars.
  • Buffed Druid's Helm armor values.
  • You may now plant Poppy caps in burrows, as suggested here.

In the Pipe
-----------------------

Enjoy!
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Re: Game Development: Runs Like Wind

Postby viznew » Wed Apr 26, 2017 11:31 pm

hide in grass omg yes lol every update is like a present from you guys lol awosome
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Re: Game Development: Runs Like Wind

Postby FictionRyu » Wed Apr 26, 2017 11:32 pm

Ya
Last edited by FictionRyu on Wed Apr 26, 2017 11:40 pm, edited 1 time in total.
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Re: Game Development: Runs Like Wind

Postby apoc254 » Wed Apr 26, 2017 11:34 pm

Excellent update all around!... please tell me trip root works on animals too!
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Re: Game Development: Runs Like Wind

Postby loftar » Wed Apr 26, 2017 11:35 pm

apoc254 wrote:Excellent update all around!... please tell me trip root works on animals too!

Sorry, animals are currently completely unaffected by all these things, even hiding. (They can smell you, of course.)
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Re: Game Development: Runs Like Wind

Postby DaniAngione » Wed Apr 26, 2017 11:35 pm

I must admit that for a second or two I felt like I was reading an April's Fools joke :D

After the initial bizarre feeling, though... I guess I kinda like it.
Will have to wait and see.

But thanks for these:

jorb wrote:
  • Hide Grass: You can dodge into the tall grass and become invisible for some time. You won't know yourself whether you are visible or not. Speed and movement increase your chances of becoming visible again. Attacking or the like breaks the invisibility.
  • You now move faster while moving downhill, and slower while moving uphill.
  • Drinking no longer interrupts running. It does, however, reduce your speed somewhat.
  • Better light in cellars.
  • Buffed Druid's Helm armor values.
  • You may now plant Poppy caps in burrows, as suggested here.


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Re: Game Development: Runs Like Wind

Postby Redlaw » Wed Apr 26, 2017 11:36 pm

so right now even vs animals the enduance one will be good... not bad and the hide in tall grass is great if I am worried about pvp... over all looks like a lovely update, keep it up
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Re: Game Development: Runs Like Wind

Postby Sevenless » Wed Apr 26, 2017 11:37 pm

Woah. There's a lot of potentially strong game changers in this.

Looking forward to seeing it played out.
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Re: Game Development: Runs Like Wind

Postby bamump2k9 » Wed Apr 26, 2017 11:38 pm

loftar wrote:
apoc254 wrote:Excellent update all around!... please tell me trip root works on animals too!

Sorry, animals are currently completely unaffected by all these things, even hiding.

when you say this, i assume you mean animals can't hide in the grass- or am i gonna find myself running into grass and still getting agroed by boars and bears?
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Re: Game Development: Runs Like Wind

Postby loftar » Wed Apr 26, 2017 11:38 pm

bamump2k9 wrote:when you say this, i assume you mean animals can't hide in the grass- or am i gonna find myself running into grass and still getting agroed by boars and bears?

Both.
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