Gigglepuddy wrote:Granger wrote:Sevenless wrote:As for "failing" we're maintaining a higher population than the previous 2 worlds for being 3+ months in. It's not failing, but it's also not growing quickly.
I would like to question the metric used (concurrent online players) a bit: many players will likely scale down their daily playtime after nolifing through the base building phase as there is less pressure to get things done quickly now that they are somewhat secure within their camp...
i hardly even logon now since all there is to do is improve the stuff i already have. i COULD go out and try being combative, but the recent update killed ANY chance of having fun doing that, and how much it takes to build any siege engine along with the time needed to use it, makes raiding completely unappealing unless doing so in a group. as a solo player, the game has pretty much become worthless to me in a few months. im honestly shocked at the lack of content that isnt just better version of previous things for the age of this game, on top of how heavily time gated every single thing is for absolutely no reason. it seems like its a game designed where unless you trull through the code and figure out how everything works and how to exploit it, youll never REALLY get ahead since the game makes absolutely no effort whatsoever to tell you anything.
Hurr me pro, me kill all durr.