Potjeh wrote:For satiations I'd like to see different drinks that reduce satiations so there's a drink for every one of them, to give players control over resetting them. I'd limit it by making drinking cost hunger.
Jalpha wrote:I believe in my interpretation of things.
jorb wrote:ITT: We explain why eating at 300% food efficacy is correct.
XXPX1 wrote:While I haven't given any deep thought on the mechanic; I would think that rather than making stages of hunger, it would just be a value on a scale -- where hunger grants additional food efficacy like it currently does but also negatively impacts players stats. Then on the other end of the scale, the food efficacy goes down but there is a slight buff to stats.
I can see this promoting two different types of interaction with food. Those that want rapid character growth will stay towards the hungry-side but be impacted by the negative buff the further into hunger they go. While other characters would rather have a buff and therefore need to maintain very high levels of food consumption (thus creating more demand on food production making it more scarce).
XXPX1 wrote:I envision this system lending itself to a giant feast before a battle/hunt as everyone wants top notch stats.
tirioll wrote:Here is a casual's perspective.
In our small and not very active village, we gathered to eat at bonfire once per week. Stocking with food through the week, then eating to the full 300% bar in one sitting. Next week the bar will be empty again.
Users browsing this forum: No registered users and 114 guests