Game Development: Granary Window

Announcements about major changes in Haven & Hearth.

Game Development: Granary Window

Postby jorb » Thu Jul 06, 2017 12:49 am

We've been developing, and here's what's new.

Image

New Implementations
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  • Remade the skill and lore views in the character sheet to a grid of icons, rather than a list. Partially because it felt better, and partially to remove the "Available/Known" buttons in favor of an upcoming project of ours. Let us know what you think!
  • Took some time to redesign the granary UI. Granaries now hold up to ten types of seeds and other relevant substances, in a specific UI with as many different slots. You may divide the total volume of the granary any way you see fit over the ten slots. If you carry a barrel overhead the "Take" and "Put" buttons for the slots will reference said barrel. Suggested here. Also made it so that you can store flour and grist in granaries, as suggested here.
  • Added "Hand Impression", curiosity. Discussed here.
  • Added "Peapod" stockpile. Suggested plenty.
  • Added the ability to roast chestnuts in fireplaces and ovens. Suggested here.
  • Added "Strawberry Cake", suggested here.
  • Added "Honey'd Bear", suggested here.

Small Fixes
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  • Recipes made with the pork meat buff should now be better. Suggested here.
  • Added an explicit warning when you begin to starve. Suggested here.
  • Reduced the quest goal to "Eat until full" to "Eat until healing" in the introductory quest.
  • Fixed a bug by which jumping over a series of boats would activate swimming.
  • Ore stockpiles now hold 75 units, and cloth stockpiles hold 40. Discussed here.
  • You can no longer ride down small fliers (ducks) when airborne. You can no longer ride down swans at all. Fliers also now fly over ridges. Reported here.
  • You can now stack and combine matchboxes, back up to a maximum of whatever the matchbox you combine into was created as. We thought this was funny. Suggested here.
  • Convenience bonus now applies to paving and digging for sand. Suggested here and here.
  • Fixed a bug by which it was possible to plant several trees in the same spot.
  • Can now shift-click to plant tree-seeds and pick up a new one.

In the Pipe
-----------------------

UPDATE YOUR CLIENTS...

Enjoy!
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Re: Game Development: Granary Window

Postby algeralith » Thu Jul 06, 2017 12:49 am

It's a fukken spruce cap Image
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Re: Game Development: Granary Window

Postby GamingRAM » Thu Jul 06, 2017 12:51 am

Strawberry Cake. Yum~
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Re: Game Development: Granary Window

Postby SacreDoom » Thu Jul 06, 2017 12:53 am

Granary change has gotten me hyped. Fantastic stuff, nice to see you so passionately working on this excellent game.
Last edited by SacreDoom on Thu Jul 06, 2017 12:53 am, edited 1 time in total.
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Re: Game Development: Granary Window

Postby Redlaw » Thu Jul 06, 2017 12:53 am

Looks good over all.
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Re: Game Development: Granary Window

Postby MrPunchers » Thu Jul 06, 2017 12:53 am

Nice. Juicy update 7.8392/10.8
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Re: Game Development: Granary Window

Postby viznew » Thu Jul 06, 2017 12:53 am

nice add not something i use much (not farmer mostly) but when i do ill be happy always great stuff
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Re: Game Development: Granary Window

Postby DaniAngione » Thu Jul 06, 2017 12:55 am

Great changes! I like it :)

Good job :3

jorb wrote:Ore stockpiles now hold 75 units, and cloth stockpiles hold 40. Discussed here.


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Re: Game Development: Granary Window

Postby Nikitan83 » Thu Jul 06, 2017 12:55 am

Nice change with the granaries! thank you :)
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Re: Game Development: Granary Window

Postby CinderHeart » Thu Jul 06, 2017 12:56 am

“Art for art's sake is an empty phrase. Art for the sake of truth, art for the sake of the good and the beautiful, that is the faith I am searching for.”


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