by LadyGoo » Sat Aug 19, 2017 1:37 pm
I was wondering whether hafen truly needs the sieges:
- nowadays, unless due to a betrayal, you won't be able to gain any valuable loot from a siege. The owners will always have time to transport the items and livestock via other gates, teleports, underground level of their villages and etc;
- people do not dare to siege an equal opponent: enemy can gather a blob of alts and mains/multiple opposing factions might unite to destroy you and etc.; too much time to spend and extremely high level of commitment required; people do not siege day by day and prefer to do the siege in 1 go, since there is a little difference whether you're sieging for 60000 or 30000. Doing less than 25000 dmg per day won't get you any closer to finishing the siege + the danger of getting ambushed by a blob is bigger.
As a result, the majority of the people settle to sieging resource nodes, hermitages, insignificant cities with low activity. On the other hand, the stress from the need to check the village every 8-12 hours is still present. That makes the game quite stressful and a lot of people will be hesitant to commit due to the stress associated with the constant siege checks.
IMHO, people shouldn't be penalized for not logging in for a day or two. Consequently, the siege overhaul might/should consider the next points:
- people should be able to somehow "build up" additional shield hp if they're planning not to log in for some time;
- settlements should be much harder to raid than unoccupied forts for resources claiming;
- battles for the regions and territories should become a thing, instead of destroying the whole civilizations at once. I can see it as some minimaps having certain regional bonuses and Kingdom cairns requiring authority and a lot of res to build, opposing to the current system. Making something else as valuable as raiding a base.