Game Development: Heart on Fire

Announcements about major changes in Haven & Hearth.

Game Development: Heart on Fire

Postby jorb » Thu Sep 14, 2017 12:28 am

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "Irrlight". Occasionally when dealing with fire, an igneous sprite may appear and flutter about. Mostly cute, but it can be studied, and used to light fires.
  • Added "Pyrite Spark". Two pieces of pyrite can be used to strike a spark. The spark lasts while held, but is extinguished when it lights something.
  • Added "Cruel splinter", curiosity received occasionally, accompanied by some wounds, when chopping wood or trees.
  • Added "Lingon Loaf", bread.
  • Added "Stained Glass Heart", curiosity, wall decoration.

Credo
-----------------------
  • Miner: Your soul has moved forever deep into the eternal night -- lit only by flashes of roaring, red fire -- of the mine, and through your veins courses a blood stained by heavy metal. Day and night have begun losing their meanings to you, and your senses have grown acutely tuned to a life subterranean. You live every moment to go deeper and further down, down toward deep and deeper veins, where the roots of the mountain claw their way into the Underworld, and where the caverns echo with trollish laughter. With every snapping of the tendons, and every strain of muscles aching, you drive your pick through the eternal cavern, ripping the treasures of the deep to that surface far above which you so seldom see, and hoping to strike for the Mother Lode. The mountain whispers to you of a time before the Old Gods. Descending the Miner's Shaft promises...
    • Strength +15 & Masonry +15
    • Significant chance to localize caveins.
    • Ore mined smelts faster.
    • Chance to pulverize tiles when mining.
    • Increased baseline quality of rocks hewn.
    • Image
  • Miner depends on Quarryman.

Key Fixes
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  • You may now hotswitch items hung on walls. (I.e. simply right click a wall-segment with something on it with another item to switch the two).

Small Fixes
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  • You can now use Everglowing Embers to light fires, with a chance that they are extinguished to become normal coals.
  • Herbalist tables should now display Poppy pods properly.
  • Added som visual fur to Red Deer.
  • Wondrous Woodshave, Strange Root & Rock Crystals can be hung on walls.
  • Blueberry Pie satiates Berries, rather than Game.
  • Buffed Strange Root, Crude Idol, Seer's Tealeaves & Strange Crystal, qua curiosities.
  • Hotkeyed items can now be equipped from the inventory by activating their hotkey.
  • Fixed a bug with hotswitching equipped items by which secondary items would sometimes not be switched.
  • Added food crafting buffs to different kinds of water. Normal water is neutral, but spring water now improves food cooked with it, and we may be looking to add more kinds of water down the road.

In the Pipe
-----------------------
  • Small patch, as we have begun working on something more significant, which might be a few weeks in the making. Will hopefully be cool, though!
  • The main dev focus is the client rendering rewrite.
  • I'm (still) considering following up on this suggestion, and make palisades bashable if the claim shield is down. Let me know what you think!
  • Time to... like us on Facebook?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Heart on Fire

Postby CinderHeart » Thu Sep 14, 2017 12:28 am

“Art for art's sake is an empty phrase. Art for the sake of truth, art for the sake of the good and the beautiful, that is the faith I am searching for.”


― George Sand
CinderHeart wrote:"Pedo mellon a minno" – "The Doors of Durin, Lord of Moria. Speak, friend, and enter."

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Re: Game Development: Heart on Fire

Postby FatnessV6 » Thu Sep 14, 2017 12:28 am

Image It's a fukken otter


edit: they weren't added in? this is otterly absurd!
Last edited by FatnessV6 on Thu Sep 14, 2017 12:41 am, edited 1 time in total.
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Re: Game Development: Heart on Fire

Postby Zachary09 » Thu Sep 14, 2017 12:28 am

IT'S A FUKKEN SPRUCECAP
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Re: Game Development: Heart on Fire

Postby DaniAngione » Thu Sep 14, 2017 12:30 am

I was expecting... otter changes ;)

On a serious note, nice lil' patch! I love the subtle magical details being brought into the game!
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W11 Inactive member of Yggdrasill
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Re: Game Development: Heart on Fire

Postby MagicManICT » Thu Sep 14, 2017 12:33 am

jorb wrote:You live every moment to go deeper and further down, down toward deep and deeper veins, where the roots of the mountain claw their way into the Underworld


We dwarves demand clowns!!

DaniAngione wrote:I was expecting... otter changes ;)


You guys otter be ashamed of yourselves! Now clam up!! :lol:
K'thulu for President 2020!! Why vote for the lesser evil?

Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Heart on Fire

Postby blank » Thu Sep 14, 2017 12:33 am

food cooked with it, and we may be looking to add more kinds of water down the road



SWAMP WATER.
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Re: Game Development: Heart on Fire

Postby Audiosmurf » Thu Sep 14, 2017 12:33 am

When the update post didn't pop up immediately as the server went down, I kind of thought it was W11.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
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Re: Game Development: Heart on Fire

Postby Redlaw » Thu Sep 14, 2017 12:35 am

Not a bad flavor filled update
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Re: Game Development: Heart on Fire

Postby boreial » Thu Sep 14, 2017 12:35 am

Significant chance to localize caveins.

Can you further explain this?
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