A gypsy wagon ideally for hermit on the move.
Similar to a normal wagon, but with the added bonus of locking and being able to lock a horse/cow into it (so it can't be stolen).
For the Gypsy wagon to work, as a hermit house sorta idea.
--The wagon would have to be protect ageist easy greifing.
--The wagon can only be damage 25% every 5 hours. (taking 20 hours to destroy fully).
--the horse/cow should not be kill able.
--if no horse/cow is attached, the wagon can be destroyed by bare hand.
The wagon should be "shoo"-able. Shoo would have a CD of 25min's - 1 hour so you can't grief the fk out of persons cart.
--This is to prevent grief blocking
--the wagon will run away from claims and town claims. (to prevent dumb capture exploiting with shoo)
The inventory & using/moving/driving of the wagon is locked
--slave key would open the inventory.
--also slave key needed to drive. And could also add it possibly being needed as a passenger.
The only issuse would be~ being blocked in somehow (likely steelboxs)
-idk what would be a good idea to solve stuff like that.
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Another tier (maybe)
Gypsy wagon cabin
I would like it to also act like a cabin that you could go into but that would require a number of anti-exploit mechanics.
-same key for the locking of cart for inventory and cabin.
-only 1 hfire inside (or none with hfire idea)
-can not enter the cabin while red handed.
-can not inherit back into the cabin or the wagon for 2-5 hours after death.
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Gypsy wagon = home
the gypsy wagon would replace the hfire of a player who makes it.