Correcting Rock Hardness

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Correcting Rock Hardness

Postby DreadDawson » Tue Oct 10, 2017 7:18 pm

As a geologist I find a lot of things about mining (my favorite Haven activity) to be rather disheartening.

Many of them just can't be changed, such as ensuring that proper rock types are next to each other or gems being found in non gem bearing rocks, and I can accept that.

However, something that constantly bothers me is rock hardness.

I would like to see the Mohs Scale for Mineral Hardness implemented in the game. https://en.wikipedia.org/wiki/Mohs_scale_of_mineral_hardness
Basically, limestone (made of Calcite, the defining 3 on the scale) should NEVER be harder than say quartz (the defining 7 on the scale) on a given mine level. Sure, Limestone on L5 should be harder than Quartz on L1, but on any given level, even with hardness nodes.

This would be more challenging when we get to the igneous rocks in game: porphyry, basalt and granite. However we can use the average % of these rocks to determine what they should have. This would make granite slightly less than 6 (feldspar), porphyryr can be assumed to be between feldspar and quartz making it ~6.5, and basalt slightly less than 7 (where the mineral olivine lies)

We would have to do something similar with the metamorphic rocks: schist, marble, gneiss.

This is only a starting point idea, and not set in stone
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Re: Correcting Rock Hardness

Postby The_Lich_King » Tue Oct 10, 2017 7:21 pm

This guys is gold +1
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Re: Correcting Rock Hardness

Postby blank » Tue Oct 10, 2017 8:31 pm

+1 seems logical enough
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Re: Correcting Rock Hardness

Postby Robben_DuMarsch » Wed Oct 11, 2017 2:02 am

You can punch bears to death, carry multiple halberds in your backpack, and eat a metric ton of food in a single sitting.
But damn if the limestone aint got' dang harder than the quartz.
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Re: Correcting Rock Hardness

Postby DreadDawson » Wed Oct 11, 2017 4:14 pm

Robben_DuMarsch wrote:You can punch bears to death, carry multiple halberds in your backpack, and eat a metric ton of food in a single sitting.
But damn if the limestone aint got' dang harder than the quartz.


We're not talking about those other issues, just the hardness in different stones.
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Re: Correcting Rock Hardness

Postby LadyGoo » Wed Oct 11, 2017 5:06 pm

Robben_DuMarsch wrote:You can punch bears to death, carry multiple halberds in your backpack, and eat a metric ton of food in a single sitting.
But damn if the limestone aint got' dang harder than the quartz.


The guy is suggesting something that I like:
- making the minerals type mean something important/generating knowledge and making the terrain mean something;
-it is not something stupid like "make horses have proper animation", but rather something that could deliver the diversity and fun thing to explore/know.
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Re: Correcting Rock Hardness

Postby Onep » Thu Oct 12, 2017 11:33 am

I get what he's selling.
Basically on each level you typically won't find limestone harder than quartz. But say level 1 quartz can still be softer than level 3 limestone, etc. I like the idea.
It's a little touch of realism that wouldn't be too much work I'd think in the future. Just have each stone reduced or increased by a certain percent relative to their Mohs scale hardness.

ps
now I'm going to spend a few hours on wikipedia reading about rocks
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Re: Correcting Rock Hardness

Postby DaniAngione » Tue Oct 17, 2017 7:22 pm

I think this idea rocks

The guy definitely knows his schist
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Re: Correcting Rock Hardness

Postby Thaydi » Thu Oct 19, 2017 2:18 am

+1, solid proposal. Would rock if implemented.
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Re: Correcting Rock Hardness

Postby DaniAngione » Thu Oct 19, 2017 4:31 am

Thaydi wrote:+1, solid proposal. Would rock if implemented.


You know, it's not Gneiss to copy other people's jokes... People work hard to make those jokes, you can't just take them for granite, you know.
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