Game Development: Blubber Chest

Announcements about major changes in Haven & Hearth.

Game Development: Blubber Chest

Postby jorb » Wed Oct 18, 2017 10:39 pm

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "Bone Chest", container.
  • Added "Molehide Pants", pants. Suggested here.
  • Added "Blubber Feast", food.
  • Added "Deep Fried Bird", food.
  • Added two new forageables, and produce made from them.

Key Fixes
-----------------------
  • Added a new meter to indicate Pony Power, and repurposed the old carrot-meter to instead indicate how much food the horse you're riding has left.
  • Unfortunately we had to temporarily disable gemstones on barter stands and display signs on account of bug with server restarts. Will fix.
  • You may now pave indoors. No solution for paving under staircases yet, if that is necessary.
  • Probably fixed the derpy entrances to Great Halls that would sometimes stop you. Reported here.

Small Fixes
-----------------------
  • Re-arranged Chiming Bluebell and Edelweiß. Edelweiß is now the better one, as it should be.
  • Increased spawning ranges of Glimmermoss.
  • Added error message when, with rummaging permissions, trying to carry something off claim.
  • Barter stands now hide the "Buy" button when the stand has nothing to pay with.
  • Should now get an error message when trying to shift-click scents into containers with copies of that scent.
  • Added tooltips to weapons indicating base damage.

In the Pipe
-----------------------
  • Small patch as we have also been working on that something more significant hinted at in the last couple of patches, which might (still) be a few weeks in the making. Will (still) hopefully be cool, though!
  • The main dev focus is the client rendering rewrite.
  • I'm (still) considering following up on this suggestion, and make palisades bashable if the claim shield is down. Let me know what you think!
  • Time to... like us on Facebook?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Blubber Chest

Postby CinderHeart » Wed Oct 18, 2017 10:39 pm

"Oh farmers, pray that your summers be wet and your winters clear."

- Virgil
CinderHeart wrote:"Pedo mellon a minno" – "The Doors of Durin, Lord of Moria. Speak, friend, and enter."

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Re: Game Development: Blubber Chest

Postby jordancoles » Wed Oct 18, 2017 10:40 pm

Pras
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Blubber Chest

Postby Gensokyo » Wed Oct 18, 2017 10:40 pm

Image It is a hat of green made from the materials of a spruce
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Re: Game Development: Blubber Chest

Postby azrid » Wed Oct 18, 2017 10:41 pm

Foraging saved?
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Re: Game Development: Blubber Chest

Postby loftar » Wed Oct 18, 2017 10:41 pm

Gensokyo wrote:made from the materials of a spruce

Ah, but in fact 'tis not!
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Blubber Chest

Postby jordancoles » Wed Oct 18, 2017 10:44 pm

Got excited for whales when I read about the new blubber food and then I got sad
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Blubber Chest

Postby Jacobian123 » Wed Oct 18, 2017 10:45 pm

Hmm.
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

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Re: Game Development: Blubber Chest

Postby hazzor » Wed Oct 18, 2017 10:47 pm

ouch, poor bluebells, from 440LP/h to 270, was 18h study, now 29
Oh boy, here I go cheesemaking again...
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Re: Game Development: Blubber Chest

Postby roboboy33 » Wed Oct 18, 2017 10:48 pm

No damage tooltip on the boar spear.
what the fuck say
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