Game Development: Smithy Butterfly

Announcements about major changes in Haven & Hearth.

Game Development: Smithy Butterfly

Postby jorb » Wed Oct 25, 2017 11:40 pm

We've been developing, and here's what's new.

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New Implementations
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  • Added "Monarch Butterfly", minor creature, curiosity.
  • Added "Mine Beam", metal mine support.
  • Added "Swan Neck", sausage.

Credos
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  • Blacksmith: Metal chimes in pure notes at the thunder of your hammer, and your muscles have grown to terrible dimensions enough to bend steel. Your life is lived and regulated by the steady, pulsating rhythm of pounding hammers, and heaving bellows, drawing the heavy sighs of hot, soot-filled, air, rushing again away to feed ever hungry, ever burning, furnaces, mirrored in reflective pools of molten metal. You know the stuff which makes up all the Hearth -- earth and wood -- and how to slake their thirsts for metallic forms in the glowing fury of white-hot flames. The Firmament of the Hearth was pounded thin as a flake, and hung high over the Hearth, by the Creator, from a single silver nugget. Pounding the Blacksmith's Anvil promises...
    • Strength +15 & Smithing +15
    • Small quality bonus to all fuel added to Smelters and Finery Forges.
    • Higher chance to increase quality when pounding Wrought Iron.
    • Small quality bonus when smithing.
    • Small chance to double output when smithing.
    • Image
  • Blacksmith depends on Lumberjack and Miner.

Key Fixes
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  • You may now ride with your saddlebags open.

Small Fixes
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  • You may now combine substances (e.g. flour) without interrupting other actions.
  • Bones and Bone Ash are now compostable.
  • Emotes should now reorient character properly while on horse.
  • Added an icon to Learning Ability bonuses, which should now display on items increasing it (e.g. Pearl Necklace). The format is a bit off, but you can compare them, at least.
  • While carrying an item on-hand, you may Ctrl + Right-Click to open containers and gates.
  • Fixed a minor bug with the Gardener soil bonus.

In the Pipe
-----------------------
  • Small patch as we have also been working on that something more significant hinted at in the last couple of patches, which might (still) be a few weeks in the making. Will (still) hopefully be cool, though!
  • The main dev focus is the client rendering rewrite.
  • I'm (still) considering following up on this suggestion, and make palisades bashable if the claim shield is down. Let me know what you think!
  • Time to... like us on Facebook?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Smithy Butterfly

Postby CinderHeart » Wed Oct 25, 2017 11:40 pm

"You should hammer your iron when it is glowing hot."

- Publius Syrus
CinderHeart wrote:"Pedo mellon a minno" – "The Doors of Durin, Lord of Moria. Speak, friend, and enter."

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Re: Game Development: Smithy Butterfly

Postby Gensokyo » Wed Oct 25, 2017 11:40 pm

spruce hat
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Re: Game Development: Smithy Butterfly

Postby DaniAngione » Wed Oct 25, 2017 11:43 pm

Good (still) job!

This was (still) a nice patch :)

Looking forward for what else you (still) have for the upcoming weeks :3

PS:
Wait, are you saying that one can, for example, craft a B12 or a chestplate and like... 2 B12 or Chestplates comes out of it?
Because that's just so crazy xD
I mean... That's not the kind of thing that happens on accident "Omg, I was forging an axe and look what I did, I made two epic axes by mistake, oh my!"
xD

Perhaps make it so that there's a small chance you get some of the materials back would make more sense? Like... You craft a B12 and get like 6 bars and 1x Hardened leather back; Since you're such a good metalsmith you've learned how to efficiently use the materials.
Last edited by DaniAngione on Wed Oct 25, 2017 11:47 pm, edited 1 time in total.
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Re: Game Development: Smithy Butterfly

Postby Redlaw » Wed Oct 25, 2017 11:45 pm

Looking good for a small patch.

Hope we get cook and baker soon.
Last edited by Redlaw on Wed Oct 25, 2017 11:47 pm, edited 1 time in total.
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Re: Game Development: Smithy Butterfly

Postby SinJin » Wed Oct 25, 2017 11:46 pm

:D
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Re: Game Development: Smithy Butterfly

Postby Massa » Wed Oct 25, 2017 11:48 pm

Credos, for the amount of work put into them, should be less than passive perks, but active abilities instead.
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Re: Game Development: Smithy Butterfly

Postby DaniAngione » Wed Oct 25, 2017 11:50 pm

Also, really happy we got a new animal with "tter" in its name!

Really sad it's butterfly and not otter, though :(
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W12 Occasional member of Lake Town
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Re: Game Development: Smithy Butterfly

Postby SacreDoom » Wed Oct 25, 2017 11:50 pm

Neat. With every odd update, we get a new creatue to spruce up the growing fauna of the game. I like it.
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Re: Game Development: Smithy Butterfly

Postby DDDsDD999 » Wed Oct 25, 2017 11:51 pm

The new mine support is shit. 8 of any metal, but it's only a 2 tile radius increase from stone. It's only useful for pretty looking underground larp villages, for any practical purposes it's useless.
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