Game Development: Boring Wormhole

Announcements about major changes in Haven & Hearth.

Game Development: Boring Wormhole

Postby jorb » Thu Nov 09, 2017 1:27 am

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We've been developing, and here's what's new.

New Implementations
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  • Added "Boreworms", creature. Not to bore you with the details, but these tunnelling nematodes now inhabit the lower reaches of the cavernous underworlds. They can pop up, and down, and quite generally cause more than a bit of a nuisance to the poor, unsuspecting cave dweller who chances upon them. Their hides take a fair bit of time to dry, but can be used as leather when dry, without further processing required.
  • Added "Boreworm Mask", mask.
  • Added "Clambake", food.

Key Fixes
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  • Fixed a bug by which rummaging permissions could cause unexpected behaviors. Made it so that you now do not need rummaging permissions where you stand to lift items like garden pots, which immediately turn into objects upon being picked up.

In the Pipe
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  • Small patch as we have also been working on that something more significant hinted at in the last couple of patches, which might (still) be a few weeks in the making. Will (still) hopefully be cool, though! Apologies that this is taking time, but there's a lot of new systems and groundwork required. We're making progress.
  • The main dev focus is the client rendering rewrite.
  • I'm (still) considering following up on this suggestion, and make palisades bashable if the claim shield is down. Let me know what you think!
  • Time to... like us on Facebook?


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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Robin Hat".

Store Description wrote:Image$10
A pox on the phony King of England! ... and a memory of those days spent nobly in the Sherwood, on crusade for sacred monarchy, and low taxes.


The Robin Hat will be awarded, free of charge, to all yearly gold and silver subscribers.

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Boring Wormhole

Postby CinderHeart » Thu Nov 09, 2017 1:27 am

"A Bird came down the Walk— He did not know I saw— He bit an Angleworm in halves And ate the fellow, raw, " -Emily Dickinson
Last edited by CinderHeart on Thu Nov 09, 2017 1:27 am, edited 1 time in total.
CinderHeart wrote:"Pedo mellon a minno" – "The Doors of Durin, Lord of Moria. Speak, friend, and enter."

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Re: Game Development: Boring Wormhole

Postby Jacobian123 » Thu Nov 09, 2017 1:27 am

nightmares4days
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Re: Game Development: Boring Wormhole

Postby RedSkies » Thu Nov 09, 2017 1:27 am

Missed first.

Light update. More creatures to murder miners. yay!
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Re: Game Development: Boring Wormhole

Postby blank » Thu Nov 09, 2017 1:29 am

Sweeet more stuff to kill! :D
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Re: Game Development: Boring Wormhole

Postby DaniAngione » Thu Nov 09, 2017 1:29 am

New Mechanic:

Drop any cheese near boreworms to create Swiss Cheese
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Re: Game Development: Boring Wormhole

Postby WowGain » Thu Nov 09, 2017 1:29 am

Yes, please make palibashing possible on non-claimed walls. Its so irritating that someone can just set up some walls around a localized resource and basically have it be guaranteed to always be under their lock and key unless someone goes through the effort of setting something up to bash it, especially since it doesn't even matter if they keep up any claims on it. Too little of a personal investment for the annoyance it can cause to others.
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Re: Game Development: Boring Wormhole

Postby Kirche » Thu Nov 09, 2017 1:31 am

Aptly named update ¦]
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Re: Game Development: Boring Wormhole

Postby Myrgard » Thu Nov 09, 2017 1:31 am

That's it? That's the patch we've been waiting for 2 weeks?

Also why more underground monsters? At this rate you'll be adding a balrog by january.
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Re: Game Development: Boring Wormhole

Postby blank » Thu Nov 09, 2017 1:31 am

heh oh YEAAAA NEW HAT!

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1k gq get em while they hot. ;)
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