The game is base on crafting activities and this is its own beauty, we play it because of that. We build a great castle for long time is a worth and a kind of enjoy after finishing the work.
But grinding make ppl really tired, it is time consuming. Most of things grinding and making thing abundant, and ppl easily get bored with that. The current mechanic with stamina and health is trying to solve this problem, it make ppl can do many thing in a short time but it is not fully cover the problem.
I think we should have some new mechanic that help to boost quality of item, like a gambling style mechanic. E.g. You can make gliding item, such as heartwood leaves, to be dying with current dye system, and each time they can increase the item's quality. Do not limit this mechanic to iron bar quality. This mechanic have 2 main features:
- At first, it create a space where we can bet on own luck, it is up and down randomly.
- Secondly, it can boost the game economic, because it can solve the problem that only a few of players have access to pit clay, cave clay, salt... And for more, if any kind of wood, any secrect combination, that player have to discover themself can make thing with better quality.