So basically the same grind as we have now, with the difference of numbers no longer going up endlessly but reaching a reasonable level and stay there as long as you keep the fire burning.
Axatros wrote:
How about: You are trying to turn H&H into some crapp ass strange game? Everyone can propose what they want in the game but it does not mean other ppl will like it. Your idea is not stupid it just unfits Haven & Hearth and that's why I am against it.
Axatros wrote:
It sucks cuz it just sucks, I don't want it in my game
ctopolon3 wrote:if u wanna your ideas come true - pirate the server & make your setting
skltnk00 wrote:ctopolon3 wrote:if u wanna your ideas come true - pirate the server & make your setting
Even if it would be an easy task for me (which is not) - wouldn't go that way because of respect to developers.
Respect for the amount of work. But mostly for being brave enough to make this game so different from other MMOs.
Granger wrote:
- feasting being completely broken (as you can add 600 levels in a few hours) as a very prominent example in the food area.
- Characters being able to solo mammoths/trolls and freshspawn characters being able to kill bears within a few hours.
- Being able to compost high quality animals for quality mulch that is absolutely better than what you can dig anywhere in the world.
- Spiraled axes that can be used to split up a q10 block to a q200 branch (with the resulting effects in kiln products quality) within the first few months of a world.
- Having one quality x tool completely removes the need for another of same (or even lower) quality as these are permanent.
- Characters with 10k combat stats combined with the fact of open world nonconsentual PvP.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
Ozzy123 wrote:6. idk its like saying "level 100's in world of warcraft that played for a year have too much adventage over lvl 30s that started 2 days ago!!" pretty dumb imo
dafels wrote:I like to be under Frosty's command.
Ozzy123 wrote:Granger wrote:
- feasting being completely broken (as you can add 600 levels in a few hours) as a very prominent example in the food area.
- Characters being able to solo mammoths/trolls and freshspawn characters being able to kill bears within a few hours.
- Being able to compost high quality animals for quality mulch that is absolutely better than what you can dig anywhere in the world.
- Spiraled axes that can be used to split up a q10 block to a q200 branch (with the resulting effects in kiln products quality) within the first few months of a world.
- Having one quality x tool completely removes the need for another of same (or even lower) quality as these are permanent.
- Characters with 10k combat stats combined with the fact of open world nonconsentual PvP.
1. If you store food for weeks or months then yeah, and you can't do that early world, getting from 1 to 600 when your table and charisma arent insane isn't that easy, this is pretty much a catch-up mechanic for players joining late in the world.
2. I don't see how that's broken
3. I don't see how that's broken either, isn't it why mulch was added in the first place?
4. well thats pretty broken
5. you can always give your old stuff to your villagers/sell it on the community market
6. idk its like saying "level 100's in world of warcraft that played for a year have too much adventage over lvl 30s that started 2 days ago!!" pretty dumb imo
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