by hazzor » Fri Dec 08, 2017 6:28 pm
I think the infinite spawning is a real issue, setting aside the value of such a strong supply of ~q200 bones, intestines and fat.
I don't know if there's variable difficulty to each spawned dungeon, maybe we just happened to get a really nasty one. But when you have 8 infinitely respawning white beavers in a room it doesn't feel possible to kill them fast enough (with two of us on decent characters). I think I would've preferred less numerous but much stronger enemies, so that some rooms actually have a pretty serious fight in them, instead of funnelling infinite hordes of beavers into doorways over and over again. it's that or sitting in the middle of the room spinning around trading hp for progress.
When you have any more than a couple of enemies on you there's no other way to fight than race to kill them, you can't defend effectively against numbers (maybe if you're on a pretty seriously godly character? I dunno, you'll still get your health chipped down). So you just have to play it like I mentioned before, trading hp to progress, kinda sucks dicks, I dunno.
And even if you do have a larger group, fighting around each other, the environment and the fury hordes is so frustrating that it's just not at all fun.
That's just my early take, I'm interested to see what else you come up with and I'm VERY interested to see what impact this has in a fresh world, we've already got crazy fast stat inflation, imagine adding this to the mix. (though I'm sure you don't intend to just throw a few more dungeons in and start a new world)
Oh boy, here I go cheesemaking again...