Game Development: Flagging Butcher

Announcements about major changes in Haven & Hearth.

Game Development: Flagging Butcher

Postby jorb » Thu Dec 14, 2017 12:29 am

We've been developing, and here's what's new.

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New Implementations
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  • Added "Standing Flag", flag. Custom Graphics can be applied.
  • Added "Swan Feather Cape", cape.
  • Added "Butcher's Cleaver", axe which butchers fast.
  • Added some animations when slaughtering animals.
  • Added "Batwing Necklace", curiosity, wearable.
  • Added, by popular request, "The Dab", emote.

Key Fixes
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  • Eviction from plots now works on a timer. Whenever you are evicted from a plot, you get a 30s countdown, indicated by a debuff. When the debuff runs out, you are either sent home or knocked out, as now. Hopefully this makes the effect somewhat less corrosive in combat situations.
  • There is now a toggle to prevent your character from passing through visitor debuffing gates. You can use this, for example, when you wish to smash such gates. Note that this is not a perfect toggle which will always and necessarily prevent you from receiving visitor debuffs. What it does is prevent you from walking through visitor debuffing gates.
  • Beavers spawned in dungeons -- i.e. those which appear while clearing a room, as opposed to those already in the room when you enter it -- decay very quickly, and yield no loot. Perhaps too harsh?
  • Unspent XP pools are now inherited, at the usual penalties, when inheriting dead characters.
  • Added sanity checks to prevent a pclaim plot corruption bug.
  • In the event of overlapping Realm Claims, neither Realm's Realm buff will apply, consistent with previously established behaviors for some buffs.

Small Fixes
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  • You can now exit dungeons while carrying something.
  • Ore mined with a shorter smelting time -- from the miner credo -- now have a tooltip to indicate this.
  • Wild Dreams now have a tooltip stating their effect.
  • You can now smash beaver chests.
  • Improved the beavers' handling of dungeon chokepoints.
  • Roasting spits now provide bone ash only at halved quality. Wasn't sure where to go with this, but didn't like the kiln'd ash being entirely nullified in the quality race. Feel free to opine.
  • Using a Roasting Spit -- turning or cleaning -- is now a crime of rummaging.
  • Forest Lizards should now flee from players.
  • You no longer get gems from collapsed mine tiles. Reported here.
  • Fixed a bug by which some gems would have their effects rounded erroneously, sometimes down to zero.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Freebooter's Slouch".

Store Description wrote:Image$10 Sail your Knarr to Tortuga dressed as this freewheeling Freebooter. Guaranteed to make no one look like a slouch!


All Gold subscribers have been awarded the Freebooter's Slouch free of charge.

In the Pipe
-----------------------
  • Next week's patch will be the last patch of the year before we head out for some rest and recuperation, hopefully to return in January brimming with exciting new ideas for another year of HnH. We have several major projects of our own that we'd like to do as our next big-to-intermediate project -- several new dungeons not least of which -- but let us know where you'd like to see us spending time!
  • The main dev focus is the client rendering rewrite.
  • Time to... like us on Facebook?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Flagging Butcher

Postby DDDsDD999 » Thu Dec 14, 2017 12:29 am

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Holy shit, he actually did it, the absolute MADMAN!
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Re: Game Development: Flagging Butcher

Postby CinderHeart » Thu Dec 14, 2017 12:29 am

"There never was a good knife made of bad steel."
--Benjamin Franklin
CinderHeart wrote:"Pedo mellon a minno" – "The Doors of Durin, Lord of Moria. Speak, friend, and enter."

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Re: Game Development: Flagging Butcher

Postby jordancoles » Thu Dec 14, 2017 12:29 am

Pras
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Flagging Butcher

Postby svino » Thu Dec 14, 2017 12:30 am

YESSSSS IM GONNA GO TEST THAT BUTCHER KNIFE ON MY FRIENDS, I MEAN CATTLE
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Re: Game Development: Flagging Butcher

Postby CinderHeart » Thu Dec 14, 2017 12:31 am

nice now the multitudes don't have to 'experience' heartbreak losing all their well earned exp from quests and such upon death.
CinderHeart wrote:"Pedo mellon a minno" – "The Doors of Durin, Lord of Moria. Speak, friend, and enter."

──────▄▀▄─────▄▀▄
─────▄█░░▀▀▀▀▀░░█▄
─▄▄──█░░░░░░░░░░░█──▄▄
█▄▄█─█░░▀░░┬░░▀░░█─█▄▄█
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Re: Game Development: Flagging Butcher

Postby Adder1234 » Thu Dec 14, 2017 12:34 am

Small, but good. I should start getting some money soon so I might get myself a hat and verify.
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Re: Game Development: Flagging Butcher

Postby razfen » Thu Dec 14, 2017 12:34 am

I feel touched
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
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Re: Game Development: Flagging Butcher

Postby blank » Thu Dec 14, 2017 12:35 am

jorb wrote:patch notes



awesomness :D thank you for listening to the people!
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Re: Game Development: Flagging Butcher

Postby Granger » Thu Dec 14, 2017 12:38 am

It might be helpful to give us an overview of the bigger projects you would like to do, so there could be reasonable feedback about which would be welcomed to be the first (or suggestions to add to them). Basically I (and I guess others) would like you to open up a bit about what you plan so you could harvest feedback already in the design phase, which could make life easier for you.

Maybe give it a try with something?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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