Game Development: Potter's Ribeye

Announcements about major changes in Haven & Hearth.

Game Development: Potter's Ribeye

Postby jorb » Thu Jan 11, 2018 1:20 am

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "Signboard", suggested here.
  • Added "Grand Troll Helm", suggested here.
  • Added "Black Trumpets", mushroom.
  • Added "Black Ribeye Steak", food.
  • Added, with infinite capacity, stockpiles for everything... or at least for 50 mussels.

Credos
-----------------------
  • Potter: The dead matter of clay springs to life in your hands like in no others, coaxing secret forms to dance into existence from the perpetual void of the primordial before. In the roaring fire of kilns, and in the slow, revolving sound of your wheel, you have heard the calling of such forms, yearning to be made in full, and yours are the hands that shape them, and move the bellows that heave with life and fire. In the crack of a single shard, you can recall the errors of all hearthkin. The world ocean rests in an earthenware dish, fired in the sun by the Old Gods on the first day. Spinning the Potter's Wheel promises...
    • Masonry +15
    • Small quality bonus when digging ball clay.
    • Large quality bonus when digging acre clay.
    • Chance to harvest more cave, gray, and pit clays.
    • Ability to make "Potter's Clay".
    • Image
  • Potter depends on Farmer.

Key Fixes
-----------------------
  • Added a beautiful new animation to the flower menues.
  • Windows should now auto-place themselves in available screenspace.
  • Swapping wall items should now properly check for appropriate permissions and other allowances.
  • Village banners, statues and field cairns can now be traversed. Reported here.

Small Fixes
-----------------------
  • Fixed a bug (reported other places as well) by which Hornblende rock tiles used the argentite texture.
  • Beast Unborn can now be hung on walls.
  • Fixed a small crash bug pertaining to the recent combat changes. Reported here.
  • Reduced sheep hitbox, as suggested here.
  • You can now feed poppies to animals. Suggested here.
  • Added Will FEP to Cornucopia. Suggested here.
  • Animals are now automatically shooed away from opening gates. Suggested here.
  • Fixed a bug by which sketch pages could not be applied to milling mechanisms or coronation stones.
  • You may now open a Knarr while on it. Suggested here.
  • Fixed a bug by which you could drink while auto-drinking. Reported here and here.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Highland Bonnet".

Store Description wrote:Image$10 If you take the high road, while I take the low, then you'll be in Scotland before me, bonnie in your Highland Bonnet!


All Gold subscribers have been awarded the Highland Bonnet, free of charge.

In the Pipe
-----------------------
  • The main dev focus is the client rendering rewrite.
  • We spent most of our time this week on the combat system. Some problems in that directional attacks, upon implementation, seemed a bit too bot friendly to lean on in any extended capacity, as we had somewhat hoped, but we've made some other interesting discoveries, so we're steaming on.
  • Time to... like us on Facebook?

UPDATE YOUR CLIENTS... as I'm sure all you custom client developers already have done, since you read loftar's posts so diligently, amiright?

Enjoy!
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Re: Game Development: Potter's Ribeye

Postby Zeler » Thu Jan 11, 2018 1:20 am

yasss
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Re: Game Development: Potter's Ribeye

Postby DaniAngione » Thu Jan 11, 2018 1:22 am

THAT SIGNBOARD!

I love it!

Also, good job on the Troll's helmet. It looks very badass, almost straight outta Mad Max :D

Can't wait to build signboards all over Aurora <3
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Re: Game Development: Potter's Ribeye

Postby Redlaw » Thu Jan 11, 2018 1:22 am

Looks good cant wait to check things out.
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Re: Game Development: Potter's Ribeye

Postby Carnation » Thu Jan 11, 2018 1:24 am

thanks for the update and TROLL HELM!
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Re: Game Development: Potter's Ribeye

Postby Adder1234 » Thu Jan 11, 2018 1:24 am

Very nice update, I love everything in it.
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Re: Game Development: Potter's Ribeye

Postby Flyrella » Thu Jan 11, 2018 1:25 am

I thought those are slugs randomly eating or decreasing crops q
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Re: Game Development: Potter's Ribeye

Postby jordancoles » Thu Jan 11, 2018 1:33 am

Pras
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Check out my pro-tips thread
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Re: Game Development: Potter's Ribeye

Postby Amanda44 » Thu Jan 11, 2018 1:34 am

That clay (and resulting brick) looks beautiful! ... Now if only I could finish this stupid mystic credo!!!! Lol.

Liking the black mushrooms too, also, thanks a lot for this; :D

Fixed a bug by which sketch pages could not be applied to milling mechanisms

Nice update. :)
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Re: Game Development: Potter's Ribeye

Postby Zeler » Thu Jan 11, 2018 1:39 am

Image

good bye chicken helm
Last edited by Zeler on Thu Jan 11, 2018 1:43 am, edited 1 time in total.
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