Game Development: Cheesy Coracle

Announcements about major changes in Haven & Hearth.

Game Development: Cheesy Coracle

Postby jorb » Thu Jan 25, 2018 1:28 am

We've been developing, and here's what's new.

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New Implementations
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  • Added "Coracle". The Coracle is a small watercraft which can be carried equipped in your backpack slot, or in your inventory. Slaem & Hearth confirmed.
  • Differentiated cheese as it appears in trays, so that each cheese level has its own unique look. Generic Gouda uses level one, but should perhaps have a look of its own. Hopefully this can, in any event, help a bit in keeping tabs on the racks.
  • Added "Glass Key", a slave key which can be used once before shattering. Suggested here.
  • Added "Lantern", lighting object, can be equipped and hung on...
  • Added "Lantern Stand", furniture. Can hold lanterns, of which I plan to add more types. Suggested here.
  • Added "Bone Greaves", armor. Motivated by this.
  • Added "Forest Snail", small animal.
  • Added "Onioned Escargot", food.
  • Added "Escargots d'Amour", food.
  • Added "Spired Forest Conch", curiosity.
  • Added "Clapping", emote. Motivated by this.
  • Added "Molehill", food.
  • Added "Snow Globe", curiosity, suggested here.
  • Added "Nasty Laceration", wound.

Key Fixes
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  • You can no longer bash Hearth fires on a claim while under a visitor debuff against that claim, as bashing a Hearth Fire now counts as a crime both against the claim and the owner of the Hearth. Reported here.
  • You can now right-click hitching posts while mounted to dismount and hitch the horse to the post. Suggested here.
  • Hot-swapping hats to a snowman by right-clicking will now place the retreived hat on the cursor, rather than in the inventory. Game was literally unplayable there for a while.

Small Fixes
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  • Improved rotation for Lynx Cape as displayed on walls, reported here.
  • Fixed a bug by which sketches were a necessary discovery for signboards.
  • Fixed a bug with well-mined buff being erroneously applied to all ores.
  • You can no longer build things -- winerack, cupboards -- in burrows which require building indoors.
  • Toolbelts, keyrings, &c should no longer close when hearthing home. Reported here.
  • You can now right-click items into toolbelts. Suggested here.
  • Landfill automatically drawn from stockpiles when terraforming will always prioritize soil stockpiles. Suggested here.
  • Fixed an interaction by which it was possible to travel along a road without properly checking tile allowance. It should thus no longer be possible to teleport knarrs onto land, or horses into water.
  • Made custom graphic previews on the upload page bigger. Suggested here.
  • Character pages on the website should now list the Credos of the character.
  • Added a button to empty curding tubs. Suggested here.
  • Fixed bugs by which unusually lare hop cones and dragonflies could not be bought using stands. Reported here.
  • Made it so that you can pour milk and rennet from one curding tub to another, provided that there is no overflow, i.e. the tub you are pouring from can be emptied entirely in the tub you are pouring into. Suggested here.
  • Chumbait should no longer transfer food buffs. Reported here.
  • Dead animals carrying equipment (Packracks, Saddle Bags) can no longer be stashed in boats, knarrs, sheds, &c.
  • Hopefully fixed the long-standing bug by which plowed tiles would sometimes spread. This means, instead, that foliage tiles will now spread over plowed land. It may, thus, be a good idea to pave around your fields. Reported here.
  • Fixed a long-standing bug by which natural stone pillars did not display their correct stone materials.
  • Added a mild chat sound when receiving new messages if the chat window is minimized. Hopefully won't get on your nerves. Pointed out here.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Air Marshal's Cap".

Store Description wrote:Image$10 Throttle up, and prepare to take off for bluer skies decked out in the exquisite Air Marshal's Cap.


All Gold subscribers have been awarded the Air Marshal's Cap, free of charge.

In the Pipe
-----------------------
  • The main dev focus is the client rendering rewrite.
  • We spent a fair amount of time this week on the combat system, I belive we've made some decent progress, and feel confident that what we're doing will be a strict improvement on what we have, at the very least.
  • Time to... like us on Facebook?

Enjoy!
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Re: Game Development: Cheesy Coracle

Postby Vigilance » Thu Jan 25, 2018 1:28 am

no new credo thank god
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http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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Re: Game Development: Cheesy Coracle

Postby Gensokyo » Thu Jan 25, 2018 1:28 am

featuring snail from salem
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Re: Game Development: Cheesy Coracle

Postby mefisto9055 » Thu Jan 25, 2018 1:29 am

JAJ!
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Re: Game Development: Cheesy Coracle

Postby IngloriouslyBad » Thu Jan 25, 2018 1:29 am

"Salem" & Hearth Confirmed! :lol:
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Re: Game Development: Cheesy Coracle

Postby Makzul78 » Thu Jan 25, 2018 1:30 am

What's "Slaem & Hearth confirmed."??
jorb wrote:Inb4 red bounding boxes, movement indication vectors, &c&c. Bye art, hello matrix, tru pvp4lyfe #winning.
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Re: Game Development: Cheesy Coracle

Postby Flyrella » Thu Jan 25, 2018 1:34 am

Dead animals carrying equipment (Packracks, Saddle Bags) can no longer be stashed in boats, knarrs, sheds, &c.

Oh no :shock:
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Re: Game Development: Cheesy Coracle

Postby DaniAngione » Thu Jan 25, 2018 1:35 am

Nice patch!
I love it
so many things that I wanted to quote about it -- so think that overall it is an amazing patch :D

Good job :3
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Re: Game Development: Cheesy Coracle

Postby IngloriouslyBad » Thu Jan 25, 2018 1:36 am

NEW BOAT :D

Image

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Last edited by IngloriouslyBad on Thu Jan 25, 2018 1:38 am, edited 1 time in total.
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