loftar wrote:Lunarius_Haberdash wrote:I am pretty angry about the ability to teleport the Knarr home, and it leaves a seriously bad taste in my mouth. Is this the way development is going? No travel challenge to anything anywhere? Instant teleportation of mass amounts of goods because you bothered to sail THERE?
Just for the record, I'm not really against fast-travel as such; all that I mind is when it is formulated in such a way as to make distance and locality in the world almost irrelevant, which I thought was the main problem with crossroads in Legacy. Since you do indeed have to sail one way, locality is still relevant.
If the world becomes too small to be challenging, all we have to do is double the size of it.
AntiBlitz wrote:so why cant we walk on them? what is the reasoning behind this? is it due to the way it creates a hitbox?
jorb wrote:AntiBlitz wrote:so why cant we walk on them? what is the reasoning behind this? is it due to the way it creates a hitbox?
There is no system which would allow you to walk on another object, quite simply.
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