by itworkss » Tue Feb 06, 2018 10:29 pm
I agree with this.
Abandoned places should decay, just as normal. I don't understand the technical side of the game, and coding, and what that would require as far as power and creating lag. If it's possible though, I think it would add a much better element to the game.
The only real 'con' I see, is that it lowers amount of places to scavenge from as a new character - I personally wouldn't mind this, as I kind of like making things on my own, but I can see how some may argue this point.
I would like to see trees reproducing automatically, but at a much slower rate than if we were to plant them ourselves. I'd also like to see denser forests, but that may be for another thread.
Decay of pavement is a good idea, in my opinion as well. But the mechanic would maybe have to be that if any tile connected to a tile is used, then it refreshes that whole 'mat'. I build road systems, and some of them don't get used as much as others, especially considering they're 5 wide, and when they are traveled on certain tiles are bound to never be hit.