Game Development: Wildgoat Turnip

Announcements about major changes in Haven & Hearth.

Game Development: Wildgoat Turnip

Postby jorb » Thu Feb 22, 2018 1:09 am

We've been developing, and here's what's new.

Image

New Implementations
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  • Implemented a mechanic by which map regions which have been unloaded for some time will experience increased decay until they have "caught up" to whatever amount of decay they should have received in the time they weren't loaded. The effect should be that decay, at least over time, is a function of time, and not of the map's staus as being loaded or not. Nagged about to no end by this guy.
  • Added "Wildgoat", territorial kritter roaming mostly in the mountains. You can't domesticate these yet, but the ambition is that you will be able to.
  • Added "Turnip", crop, tuber. Buffed by "Backwater" realm blessing.
  • Added "Deep Sea Atavism", curiosity. Suggested here.
  • Added "Mushrooms in Jelly", food.
  • Added "Jelly Cake", food.
  • Added "Hop Jellies", food, candy.
  • Added "Hop Garland", symbel item. Also made all garlands wall items.

Key Fixes
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  • You now always receive a visitor debuff when spawning from charter stones or wilderness beacons on claims.
  • Nidbanes should no longer steal the skulls of the dead if they haven't done the killing themselves.

Small Fixes
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  • You can no longer use Commune with Nature if you have a bunch of quests already, but if you do use it, you will always get a follow up quest from the greet quest you then get. Complained about in PM.
  • You can now, as a crime, or with permissions, claim a study desk. Discussed here.
  • Cracking ageless ice should now also refill your Study Report from your study desk.
  • Probably fixed a bug by which the Fishing interface would sometimes be unresponsive.
  • Heads of lettuce should now drop to the ground when harvested. Reported here.
  • Added a subpage in the action menu for lures, and gave all lures hotkeys, fixing this.
  • Gave leather purses an explicit drop timer, hopefully fixing this.
  • Fixed a typo by which the realm blessing "Backwater", rather than "Marriage of the Sea", gave a bonus to fishing.
  • Horse foodbuff made slightly worse to differentiate it more from the Beef foodbuff.
  • Slightly increased the effective bounding box of leather balls when playing with them. All puns intended.
  • Knarrs now run over Swans. Suggested here.
  • Moved "Fat-Braised Veg" to "Garden Greens". Suggested here.
  • Changed the draw order when the character looks for items to prioritize open containers, equipment, and inventory, in that order. This to make it so that you don't always use up your drinking water first when crafting from an open water barrel, or the like. Suggested here. Feel free to report if you experience negative side-effects of this.
  • Added Combat discoveries to all fighting animals missing them. Otters, adders, seals, & a couple of others.
  • You can no longer lift things as a spirit in the character creation room. Reported here and here.
  • You may now "Giddyup" on horses you have leashed. Suggested here.
  • If you have a rope in your inventory, you will now automatically leash horses when dismounting.
  • Made it so that quests succeed if they for some reason cannot be properly restored. Hopefully fixing this.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is "Che's Beret".

Store Description wrote:Image $10 Hola-la, you wild-eyed revolutionary Adonis among men. ¡Hasta la victoria siempre, Commandante!


All Gold & Silver subscribers have been awarded Che's Beret, free of charge.

In the Pipe
-----------------------

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Wildgoat Turnip

Postby sinko » Thu Feb 22, 2018 1:09 am

wtf I wanted new birds
Last edited by sinko on Thu Feb 22, 2018 1:11 am, edited 1 time in total.
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Re: Game Development: Wildgoat Turnip

Postby shubla » Thu Feb 22, 2018 1:10 am

Finally more decay!
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Re: Game Development: Wildgoat Turnip

Postby Flyrella » Thu Feb 22, 2018 1:15 am

yay goatses
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Re: Game Development: Wildgoat Turnip

Postby kirion » Thu Feb 22, 2018 1:17 am

Aight, i'm making 2km^2 of turnips farm.
Last edited by kirion on Thu Feb 22, 2018 1:28 am, edited 1 time in total.
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Re: Game Development: Wildgoat Turnip

Postby Lunarius_Haberdash » Thu Feb 22, 2018 1:19 am

I spy, with my little eye, a giant fucking sitting turnip?
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Game Development: Wildgoat Turnip

Postby loftar » Thu Feb 22, 2018 1:23 am

shubla wrote:Finally more decay!

Decay in caves when. ¦]
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Wildgoat Turnip

Postby vruhildal » Thu Feb 22, 2018 1:24 am

lol goats are agresive :D
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Re: Game Development: Wildgoat Turnip

Postby vruhildal » Thu Feb 22, 2018 1:25 am

btw nice horns
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Re: Game Development: Wildgoat Turnip

Postby Bacaaah » Thu Feb 22, 2018 1:26 am

Thank you for che's beret it's really awesome you guys added it :D .
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