Flower menu looks terrible with many things open

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Flower menu looks terrible with many things open

Postby shubla » Mon Feb 26, 2018 7:51 pm

If you have a trail with maximum amount of places to travel to, and then travel along, connect and extend options, the flower menu looks very messy!
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Re: Flower menu looks terrible with many things open

Postby Ysh » Mon Feb 26, 2018 7:57 pm

shubla wrote:If you have a trail with maximum amount of places to travel to, and then travel along, connect and extend options, the flower menu looks very messy!

You do have screenshot example?
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Re: Flower menu looks terrible with many things open

Postby shubla » Mon Feb 26, 2018 8:54 pm

Ysh wrote:
shubla wrote:If you have a trail with maximum amount of places to travel to, and then travel along, connect and extend options, the flower menu looks very messy!

You do have screenshot example?

Not anymore.
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Re: Flower menu looks terrible with many things open

Postby Granger » Mon Feb 26, 2018 9:38 pm

This post has a suggestion on how the road mechanic could be reshaped to cut down the amount of flower items on road objects. Feel free to ignore the part about teleportation or not, it would still work without removing instant travel.
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Re: Flower menu looks terrible with many things open

Postby shubla » Mon Feb 26, 2018 9:46 pm

Granger wrote:This post has a suggestion on how the road mechanic could be reshaped to cut down the amount of flower items on road objects. Feel free to ignore the part about teleportation or not, it would still work without removing instant travel.

Please stop posting completely off topic stuff in this thread.
This is related to the flower menus looking bad when there are too many leaves/petals open. Nothing to do with road mechanics.
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Re: Flower menu looks terrible with many things open

Postby Granger » Mon Feb 26, 2018 9:54 pm

So your point isn't the number of options but the way they are presented? You could have made that a bit more clear in the op where you've referred to roads explicitly.
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Re: Flower menu looks terrible with many things open

Postby jorb » Thu Mar 01, 2018 12:06 pm

I agree.
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Re: Flower menu looks terrible with many things open

Postby shubla » Thu Mar 01, 2018 3:28 pm

Granger wrote:So your point isn't the number of options but the way they are presented? You could have made that a bit more clear in the op where you've referred to roads explicitly.

Kind of. If you have like a LOT of options, then they start overlapping each other and you can not really even see what they are, and the flower menu becomes unusable.
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Re: Flower menu looks terrible with many things open

Postby shubla » Thu Mar 01, 2018 7:31 pm

Image
I got an image of what it looks like
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http://i.imgur.com/CRrirds.png?1
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Re: Flower menu looks terrible with many things open

Postby Ysh » Thu Mar 01, 2018 8:28 pm

shubla wrote:Image
I got an image of what it looks like

This is looks very terrible!
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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