Game Development: Wildgoat Turnip

Announcements about major changes in Haven & Hearth.

Re: Game Development: Wildgoat Turnip

Postby The_Blode » Sat Feb 24, 2018 5:09 pm

I don't know if it's confirmation bias or not, but I'm seeing WAY more terrain tiles changing these past few days.
User avatar
The_Blode
 
Posts: 509
Joined: Sat Oct 08, 2011 7:51 am
Location: Location: Location

Re: Game Development: Wildgoat Turnip

Postby Chevredoux93 » Sun Feb 25, 2018 12:36 pm

The_Blode wrote:I don't know if it's confirmation bias or not, but I'm seeing WAY more terrain tiles changing these past few days.


I have a lot of decay tiles for my crop fields, every day since update. Slot is claimed and i play / load map at least once a day.
ex : 9 tiles decayed in less than 12 hours in a pumpkin field i planted this night, claim is full auth. Less than 8 hrs without map loading.

Also a claimed pali + a stone house inside has disappeared, in 2 or 3 days ... map isn't loaded often (for my side), but that's annoying.
Also noticed / viewed some terrain changes, during play, without reason i could tell.
New decay system seems a bit too strong. Or is it global warming?
Chevredoux93
 
Posts: 35
Joined: Fri Aug 28, 2015 8:10 pm

Re: Game Development: Wildgoat Turnip

Postby Amanda44 » Sun Feb 25, 2018 4:07 pm

Chevredoux93 wrote:
The_Blode wrote:I don't know if it's confirmation bias or not, but I'm seeing WAY more terrain tiles changing these past few days.

I have a lot of decay tiles for my crop fields, every day since update. Slot is claimed and i play / load map at least once a day.
ex : 9 tiles decayed in less than 12 hours in a pumpkin field i planted this night, claim is full auth. Less than 8 hrs without map loading.

I'm experiencing the same and it's pretty annoying.

Chevredoux93 wrote:Also a claimed pali + a stone house inside has disappeared, in 2 or 3 days ... map isn't loaded often (for my side), but that's annoying.

Really!? Surely that isn't supposed to happen? Or are you now talking about an abandoned claim, not on a claim with full authority?
Decaying crop tiles is one thing but decaying buildings on an active claim is just utterly ridiculous!
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
User avatar
Amanda44
 
Posts: 6491
Joined: Wed Sep 28, 2011 12:13 pm

Re: Game Development: Wildgoat Turnip

Postby jorb » Sun Feb 25, 2018 4:22 pm

Buildings on active claims do not decay.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Wildgoat Turnip

Postby Enjoyment » Wed Feb 28, 2018 1:38 pm

jorb wrote:[*] Knarrs now run over Swans. Suggested here.

That sucks a lot. Now I barely can hunt them on Knarr. Thx a lot
English is neither my native lang, nor my best side...
Enjoyment
Under curfew
 
Posts: 932
Joined: Mon Oct 12, 2015 6:32 pm
Location: Kyiv, Ukraine

Re: Game Development: Wildgoat Turnip

Postby MrPunchers » Wed Feb 28, 2018 3:05 pm

Enjoyment wrote:
jorb wrote:[*] Knarrs now run over Swans. Suggested here.

That sucks a lot. Now I barely can hunt them on Knarr. Thx a lot

Run them over in low water then lol.
Suck me good and hard thru my jorts
User avatar
MrPunchers
 
Posts: 1681
Joined: Mon Jun 06, 2016 9:54 am
Location: Where do you think?

Re: Game Development: Wildgoat Turnip

Postby ElGato » Wed Feb 28, 2018 3:20 pm

MrPunchers wrote:
Enjoyment wrote:
jorb wrote:[*] Knarrs now run over Swans. Suggested here.

That sucks a lot. Now I barely can hunt them on Knarr. Thx a lot

Run them over in low water then lol.

They will still fall into the water?
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...

Caradon wrote:Gato, the anti-ghandi

Sabinati wrote:yeah we're gonna kill you gato!!!
User avatar
ElGato
 
Posts: 1946
Joined: Tue Nov 10, 2009 2:10 am

Re: Game Development: Wildgoat Turnip

Postby MrPunchers » Wed Feb 28, 2018 4:36 pm

Oh yeah they will won't they. Scratch that then, I'm stupid. Frogot that they're treated as items and not bodies.
Suck me good and hard thru my jorts
User avatar
MrPunchers
 
Posts: 1681
Joined: Mon Jun 06, 2016 9:54 am
Location: Where do you think?

Re: Game Development: Wildgoat Turnip

Postby DreadDawson » Wed Feb 28, 2018 8:58 pm

I've been busy/away for awhile but goats being added made me think of this...

https://www.youtube.com/watch?v=zzKUzRJUzQ0
User avatar
DreadDawson
 
Posts: 229
Joined: Thu Dec 22, 2016 8:04 am
Location: Somewhere over the rainbow...

Re: Game Development: Wildgoat Turnip

Postby Tilia » Thu Mar 01, 2018 5:34 pm

Image
User avatar
Tilia
 
Posts: 72
Joined: Wed Dec 14, 2011 2:35 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Google [Bot], Python-Requests [Bot] and 91 guests