shubla wrote:If you have a trail with maximum amount of places to travel to, and then travel along, connect and extend options, the flower menu looks very messy!
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Ysh wrote:shubla wrote:If you have a trail with maximum amount of places to travel to, and then travel along, connect and extend options, the flower menu looks very messy!
You do have screenshot example?
Granger wrote:This post has a suggestion on how the road mechanic could be reshaped to cut down the amount of flower items on road objects. Feel free to ignore the part about teleportation or not, it would still work without removing instant travel.
Granger wrote:So your point isn't the number of options but the way they are presented? You could have made that a bit more clear in the op where you've referred to roads explicitly.
shubla wrote:
I got an image of what it looks like
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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