jorb wrote:How did you use to win, if specific sequences of buildup into cleave or the like are not good?
1. Both sides stack IP for moves
2. Person A then hits Person B with KITO or Flex to raise red or blue respectively.
Person A's goal at this point is to raise Person B's to a little bit of red opening, while raising blue opening so they can't just zig-zag away the red opening (without letting Person A flex the blue a little more)
If Person A raises red with KITO, they're doing some damage at the cost of some IP, but Person B can lower it with zig-zag down to 0% almost instantly, at the cost of giving Person A more IP.
If Person A raises blue with flex, he's not doing damage and giving Person B some time to lower any red raised, but he needs to raise blue to line up a big damaging cleave.
3. At this point Person's B blue is higher than the red, and the openings should both be around 30, depending on the stats. Person A then tries to OP-knock to raise Person B's blue opening so it raises really high like 70-100%. At this point Person B only has the time to do an artful or a sidestep to lower the blue opening, before Person A cleaves them.
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This creates a game of dynamic bar raising, that varies with stats and fear based on whether they're scared of getting KITO'd slowly til KO or quickly cleaved with a risk of death.