Game Development: Fighting Quail

Announcements about major changes in Haven & Hearth.

Re: Game Development: Fighting Quail

Postby tigerlrg245 » Fri Mar 09, 2018 5:47 am

Ozzy123 wrote:
Kaios wrote:I think it's rather difficult to get a natural testing experience out of a new combat system in a world that already has far too many titans with insane stats, in terms of both PvE and PvP.



b-but you know that when 10k stats chars fight 10k stats chars there is no difference as if these were 100 stats chars fighting 100 stats chars? xd


I thought like this originally but this is only true for aspects of agility and ua
however higher strength means both sides deal more damage and the fight ends up still being different (also better con, and usually weapon and armor q)
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Re: Game Development: Fighting Quail

Postby tigerlrg245 » Fri Mar 09, 2018 6:50 am

Image
This is what ive been using though its still very rough
Raven bite with b12 and other build with a fyrds sword and i guess a shield or you can grab a tsack
pvp builds, not sure viability of unarmed damage in bigger scales of strength but for noobs its the only way to actually deal any damage
kinda fun to fight with ua but ill probably add some sword attack in there when i figure out what i can toss for space..
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Re: Game Development: Fighting Quail

Postby jtpitner » Fri Mar 09, 2018 7:12 am

How about skills that are dedicated to hunting. Skills that are highly effective against animals but not hearthlings and the opposite as well skills good for hearthling combat but not hunting. Just food for thought..........................

@ THE DEVS GIVE MARKSMAN A HUGE BUFF THATS JUST UNFAIR UNTIL YALL CAN FIGURE OUT HOW TO GIvE IT MORE IMPORTANCE AND BALANCED>>> Please Legolas is my hero.
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Re: Game Development: Fighting Quail

Postby Rafalek » Fri Mar 09, 2018 8:29 am

So to make it clear almost all community is against or don't like new changes and is giving tips to make it better . What devs say ?
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Re: Game Development: Fighting Quail

Postby jordancoles » Fri Mar 09, 2018 9:11 am

Rafalek wrote:So to make it clear almost all community is against or don't like new changes and is giving tips to make it better . What devs say ?

devs wrote:
Image
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Fighting Quail

Postby jorb » Fri Mar 09, 2018 9:18 am

That we go to work again on monday.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Fighting Quail

Postby Rafalek » Fri Mar 09, 2018 9:21 am

Okey and also i am new player. I was able to discover the game reaching milestones with killng stronger and stronger animals. The system was clear for me , now i am a little bit confused. I heard many new players started to play i think this can make them move 1 step back. This is easy for player with high stats to test the system but i kinda almost learned old one was proud of myself and now i feel lost .
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Re: Game Development: Fighting Quail

Postby jorb » Fri Mar 09, 2018 9:24 am

Entirely understandable.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Fighting Quail

Postby Rafalek » Fri Mar 09, 2018 9:26 am

So use a translator if you have so bad english skills.
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Re: Game Development: Fighting Quail

Postby ChildhoodObesity » Fri Mar 09, 2018 9:30 am

u gonna take that jorb....
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