Game Development: Combat Revert

Announcements about major changes in Haven & Hearth.

Re: Game Development: Combat Revert

Postby Zarxes » Tue Mar 13, 2018 3:16 pm

What does permanent damage to armor every fight actually accomplish in its current state? Maybe the changes to pvp are intended to some point but it brings a few unwanted side effects to pve. To some players, at least to me, pve is the only aspect that they care for.
I will mention a few of the those negative side effects to pve:
If you take damage by default it actually punishes trying out fighting or fighting animals at all if you get your armor damaged. For most people there is likely no chance to make back the invested armor damage from killing that animal. So in essence you need a cheap and a good set of armor. Taking damage to armor if you have taken on too much or screwed up is fine and i see this as a natural risk to keep pve interesting as far as possible.

From my perspective having to change to cheap hunting armor is just tedious. It is extra time invested to set it up and a few unnecessary clicks every time you want to go hunting before you can do what you actually wanted to. If you want to have it that way just implement hunting gear. That gear could provide some armor protection versus animals. Alternatively ranger gear might be changed to provide such a boon. There could even be tiers of that gear. Like (cheap) ranger boots providing protection against armor damage from small animals like badger and fox. Ranger/hunting (cheap) cape providing protection against bats and flying stuff. A (more expensive) hunting pants helping versus boars. Costly hunting chest helping with bears. And so on.

Another issue is that as good gear gets more and more difficult and expensive to make and maintain, people who automate the whole process get less punshied by armor damage than people who actually do the stuff by hand. Bottomline is that people get punshied for going out and interacting with the wildlife.

Arguing for armor damage just for the sake of realism and immersion while ignoring the fact that in real life there are ways to maintain your armor like reparing replacing and salvaging is hypocrisy.
Instead of just plain damage and repair i suggest "injuries" to armor. Those "injuries" to armor would work much as the injuries to players already in the game. Reducing hp, buffs, effectivity of armor. So lets say a fox might pierce your boots with a bite if you are unlucky, adding a debuff to the item that needs to be removed by some kind of repair. Much like a hole in your real boots, that debuff could make you get wet feet or reduce stats, hp, soak. You could plug that with a piece of cork and some glue. Bigger animals cause more serious stress to armor. They might tear, shred rip your armor all reducing its effectivity adding up to the point of breaking the item sooner or later. You have the choice to repair it with the appropriate piece of leather, metal, glue, wax or cloth or any combination. Some more serious injuries might even be permanent. Fighting really dangerous animals could have such a side effect. I would feel that system would be a lot more immersive and cool than just having stuff fall apart and redo it.
You could even tie that system to combat moves. A headbutt for example could have a chance to put a dent into your helmet. A reckless attack would leave you open to counterattack and thus puts you at risc of slashing your chestpiece. Parry might have a chance to dull your blade. At the end, armor would actually be some kind of combat diary. So many possibilities.

TL,DR: Armor damage works different for pvp and for pve. While i agree that armor damage is an opportunity for immersion, I think there needs to be a better way of managing it.
Last edited by Zarxes on Tue Mar 13, 2018 3:34 pm, edited 1 time in total.
Zarxes
 
Posts: 143
Joined: Mon Feb 21, 2011 6:06 pm

Re: Game Development: Combat Revert

Postby dafels » Tue Mar 13, 2018 3:34 pm

You have no vision on combat at all how it should look in this game and just make random combat systems hoping they will be good. Stop wasting your time...
dafels
 
Posts: 2646
Joined: Sun Nov 14, 2010 7:49 pm

Re: Game Development: Combat Revert

Postby Ukhata » Tue Mar 13, 2018 3:36 pm

dafels wrote:You have no vision on combat at all how it should look in this game and just make random combat systems hoping they will be good. Stop wasting your time...


if you can do it better, please, show us.
i for one am very happy they try out new things and even happier when they are willing to admit they were wrong.
Ukhata
 
Posts: 695
Joined: Wed Jan 29, 2014 9:20 am

Re: Game Development: Combat Revert

Postby dafels » Tue Mar 13, 2018 3:40 pm

Give me loftars coding skill and access to the code... I will do it better. Itd the truth kid, like it or not
dafels
 
Posts: 2646
Joined: Sun Nov 14, 2010 7:49 pm

Re: Game Development: Combat Revert

Postby MrPunchers » Tue Mar 13, 2018 3:43 pm

Nice.
Suck me good and hard thru my jorts
User avatar
MrPunchers
 
Posts: 1681
Joined: Mon Jun 06, 2016 9:54 am
Location: Where do you think?

Re: Game Development: Combat Revert

Postby Granger » Tue Mar 13, 2018 3:56 pm

dafels wrote:Give me loftars coding skill and access to the code... I will do it better. Itd the truth kid, like it or not

Strawman.

You don't need to code to layout how combat should work. So either come up with a system or shut up about you being able to do it.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9263
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Combat Revert

Postby Ukhata » Tue Mar 13, 2018 4:13 pm

dafels wrote:Give me loftars coding skill and access to the code... I will do it better. Itd the truth kid, like it or not


GIVE loftars coding skill?
why not earn it yourself and then start about it please.

also

Granger wrote:Strawman.

You don't need to code to layout how combat should work. So either come up with a system or shut up about you being able to do it.
Ukhata
 
Posts: 695
Joined: Wed Jan 29, 2014 9:20 am

Re: Game Development: Combat Revert

Postby Sarge » Tue Mar 13, 2018 4:16 pm

dafels wrote:Give me loftars coding skill and access to the code... I will do it better. Itd the truth kid, like it or not

Coding skills is not all you lack.
factnfiction101 wrote:^I agree with this guy.
User avatar
Sarge
 
Posts: 2029
Joined: Fri Oct 09, 2009 3:41 am

Re: Game Development: Combat Revert

Postby wonder-ass » Tue Mar 13, 2018 4:32 pm

dafels wrote:Give me loftars coding skill and access to the code... I will do it better. Itd the truth kid, like it or not


you dont need to be able to code, you seem to know how combat should be like according to you so? tell us how it should be since you make it seem like its very easy and simple to come up with a better system.
see homo sexuality trending,. do not do that.
User avatar
wonder-ass
 
Posts: 2325
Joined: Thu Aug 01, 2013 7:02 am

Re: Game Development: Combat Revert

Postby MrPunchers » Tue Mar 13, 2018 6:04 pm

Tfw ganked on the forums like you get ganked in game.
Suck me good and hard thru my jorts
User avatar
MrPunchers
 
Posts: 1681
Joined: Mon Jun 06, 2016 9:54 am
Location: Where do you think?

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Google [Bot], Naylok, Python-Requests [Bot] and 12 guests

cron