Game Development: Combat Revert

Announcements about major changes in Haven & Hearth.

Re: Game Development: Combat Revert

Postby Ysh » Wed Mar 14, 2018 4:37 pm

wonder-ass wrote:idea of visual que combat

Do you mean ''queue'' or ''cue'' when you do write ''que?''
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Game Development: Combat Revert

Postby wonder-ass » Wed Mar 14, 2018 9:13 pm

Ysh wrote:
wonder-ass wrote:idea of visual que combat

Do you mean ''queue'' or ''cue'' when you do write ''que?''


i meant visual cue my bad heh
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Re: Game Development: Combat Revert

Postby pacotaco » Thu Mar 15, 2018 7:16 am

Rock paper scissors is a tried and true system. Tie each one to the types of weapon (spear, sword, axe; ranged has always been its own thing) and go from their. You guys are imaginative and could come up with some good bloats to that but starting with a simple yet varied concept has always been key in forming a gripping and balanced combat system in my experience.
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