Game Development: Combat Revert

Announcements about major changes in Haven & Hearth.
User avatar
Ysh
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Game Development: Combat Revert

Post by Ysh »

wonder-ass wrote:idea of visual que combat
Do you mean ''queue'' or ''cue'' when you do write ''que?''
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
wonder-ass
Posts: 2359
Joined: Thu Aug 01, 2013 7:02 am

Re: Game Development: Combat Revert

Post by wonder-ass »

Ysh wrote:
wonder-ass wrote:idea of visual que combat
Do you mean ''queue'' or ''cue'' when you do write ''que?''
i meant visual cue my bad heh
see homo sexuality trending,. do not do that.
pacotaco
Posts: 83
Joined: Sat May 29, 2010 6:47 am

Re: Game Development: Combat Revert

Post by pacotaco »

Rock paper scissors is a tried and true system. Tie each one to the types of weapon (spear, sword, axe; ranged has always been its own thing) and go from their. You guys are imaginative and could come up with some good bloats to that but starting with a simple yet varied concept has always been key in forming a gripping and balanced combat system in my experience.
im gay

Return to “Announcements”