Game Development: Mexican Eagle

Announcements about major changes in Haven & Hearth.

Re: Game Development: Mexican Eagle

Postby peanutzrgud » Thu Mar 22, 2018 1:56 am

so are wood pavings officially on the bucket list? +1 for that idea
User avatar
peanutzrgud
 
Posts: 198
Joined: Sat Oct 08, 2016 4:18 am

Re: Game Development: Mexican Eagle

Postby » Thu Mar 22, 2018 1:57 am

postable.png
postable.png (187.15 KiB) Viewed 1293 times


:D
User avatar
 
Posts: 175
Joined: Mon Feb 26, 2018 9:50 am

Re: Game Development: Mexican Eagle

Postby RickyP602 » Thu Mar 22, 2018 2:02 am

are you sure soak changed on docks? I can still handbash?
RickyP602
 
Posts: 279
Joined: Sun Aug 08, 2010 9:20 pm

Re: Game Development: Mexican Eagle

Postby loftar » Thu Mar 22, 2018 2:04 am

RickyP602 wrote:are you sure soak changed on docks? I can still handbash?

Are you implying that does not mean that you're just strong enough to overcome the soak?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8981
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Mexican Eagle

Postby Amanda44 » Thu Mar 22, 2018 2:05 am

Love that we have a little stone fence! It's really pretty. :)

Image

Tiny bit disappointed it doesn't use variable mats ... but, hey, more importantly, my bald patch is finally gone! ... <3

Also, eagles are pretty cool. :D
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
User avatar
Amanda44
 
Posts: 6491
Joined: Wed Sep 28, 2011 12:13 pm

Re: Game Development: Mexican Eagle

Postby MagicManICT » Thu Mar 22, 2018 2:05 am

RickyP602 wrote:are you sure soak changed on docks? I can still handbash?

Just because it was changed doesn't mean it was increased to the point most can't. For example, if you have 500 strength, you're probably not going to notice much difference in a change from 5 to 10 soak. Some testing with low strength alts might be needed to see what it was increased to.

fake edit: what loftar says, but more eloquent. ¦]
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18436
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Mexican Eagle

Postby loftar » Thu Mar 22, 2018 2:10 am

Amanda44 wrote:Tiny bit disappointed it doesn't use variable mats ... but, hey, more importantly, my bald patch is finally gone! ... <3

Will fix that once variable materials can be instantiated in the client, at which point palisades, brickwalls, chests, crates, cupboards, &c&c will also gain variable materials. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8981
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Mexican Eagle

Postby Amanda44 » Thu Mar 22, 2018 2:13 am

loftar wrote:
Amanda44 wrote:Tiny bit disappointed it doesn't use variable mats ... but, hey, more importantly, my bald patch is finally gone! ... <3

Will fix that once variable materials can be instantiated in the client, at which point palisades, brickwalls, chests, crates, cupboards, &c&c will also gain variable materials. :)

Oooh, exciting! :D
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
User avatar
Amanda44
 
Posts: 6491
Joined: Wed Sep 28, 2011 12:13 pm

Re: Game Development: Mexican Eagle

Postby Ants » Thu Mar 22, 2018 2:15 am

loftar wrote:
Amanda44 wrote:Tiny bit disappointed it doesn't use variable mats ... but, hey, more importantly, my bald patch is finally gone! ... <3

Will fix that once variable materials can be instantiated in the client, at which point palisades, brickwalls, chests, crates, cupboards, &c&c will also gain variable materials. :)

When you make that update, could we also get the ability to make boards out of bush wood and beaver salvage? It would add some nice aesthetic variety. :D
Haven's most kawaii retarded ethot karen
Image
User avatar
Ants
 
Posts: 1842
Joined: Sun May 04, 2014 9:55 pm
Location: inside your head

Re: Game Development: Mexican Eagle

Postby RickyP602 » Thu Mar 22, 2018 2:15 am

MagicManICT wrote:
RickyP602 wrote:are you sure soak changed on docks? I can still handbash?

Just because it was changed doesn't mean it was increased to the point most can't. For example, if you have 500 strength, you're probably not going to notice much difference in a change from 5 to 10 soak. Some testing with low strength alts might be needed to see what it was increased to.

fake edit: what loftar says, but more eloquent. ¦]


Oh, no I thought the intent, based on the thread, was to make them not handbashable. It could be he increased the soak but i'm still stronk enough to smash it. However, i'm not titan or anything so if that is the case it was mostly a meaningless change.
RickyP602
 
Posts: 279
Joined: Sun Aug 08, 2010 9:20 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Chary, Google [Bot], Nocturnal-Rainbows, Python-Requests [Bot], Redlaw, Shadow7168, Syndras, Trendiction [Bot], Yandex [Bot] and 22 guests