jordancoles wrote:Cool that we can trade but, this sounds like a good way to scam.
> trade with someone on your claimed land
> they put up their item for trade and you walk away
> pick up the item from the ground and evict them
loftar wrote:jordancoles wrote:Cool that we can trade but, this sounds like a good way to scam.
> trade with someone on your claimed land
> they put up their item for trade and you walk away
> pick up the item from the ground and evict them
To begin with, the ability to scam others in trade is of course intended. That being said, though, I don't see what the scammer would have to gain from closing the window and letting it scatter, rathen than simply just snagging everything in it without closing it. Doesn't seem to be any obvious difference to me, except he now has to pick the stuff off the ground.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
[*] Added "Reindeer", creature. Will make these possible to domesticate at some point.
"Tinfoil Hat"
Changed the mine support removal rules so that, whenever a mine support is removed, all tiles under it are checked for unstable mine tiles. If there are unstable tiles within range, which are now, with the removal of the mine support, unsupported, the removal will cause a cave in. This means that you can now tear down mine supports without cave ins, if you still have proper support around it. Suggested here.
Users browsing this forum: Python-Requests [Bot] and 44 guests